Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, React.
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Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
Great patch!!
Soon people will begin to realize how much the RA portion of this patch effects PVP. It's quite a game changer in my opinion.
After playing with RA for a little while, I am reminded of the time when the Weapons Durability patch first came in and we had extremely high weapon damages. This was toned down for some reason I am not clear about (something to do with Batlin's findings in the demo? I cant remember).
Anyway, it occurred to me that perhaps those original damages would fit with this RA patch very well being that a GM mage can now consistently reflect 27% of all incoming physical damage.
Here is a thread about weapon damages after the durability patch, and before the durability fix that came after.
Any thoughts?
Soon people will begin to realize how much the RA portion of this patch effects PVP. It's quite a game changer in my opinion.
After playing with RA for a little while, I am reminded of the time when the Weapons Durability patch first came in and we had extremely high weapon damages. This was toned down for some reason I am not clear about (something to do with Batlin's findings in the demo? I cant remember).
Anyway, it occurred to me that perhaps those original damages would fit with this RA patch very well being that a GM mage can now consistently reflect 27% of all incoming physical damage.
Here is a thread about weapon damages after the durability patch, and before the durability fix that came after.
Any thoughts?
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Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
I don't understand how boats are rare now...
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Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
One more thing to add.
Reactive Armour is currently not returning physical damage it seems. The reflected damage is going right through my dexxer's magic armor, and hitting me for the full amount, as if i was not wearing armor at all.
Reactive Armour is currently not returning physical damage it seems. The reflected damage is going right through my dexxer's magic armor, and hitting me for the full amount, as if i was not wearing armor at all.
Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
Derrick wrote:This means you can't recall into the air. The destination must be on a "surface".Freight Elevator wrote:??Derrick wrote:[*]Recall spell requires a surface at the destination.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!
Where does the OSI patch notes notate this change? Can you not do this on the demo?
So now you cant recall onto water or in the air! You could do this on OSI...
Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
recall onto water was "location blocked" however you could recall onto a boat at the marked location in this eraRobbbb wrote:Derrick wrote:This means you can't recall into the air. The destination must be on a "surface".Freight Elevator wrote:??Derrick wrote:[*]Recall spell requires a surface at the destination.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!
Where does the OSI patch notes notate this change? Can you not do this on the demo?
So now you cant recall onto water or in the air! You could do this on OSI...
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Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
agreed, now my water runes no longer work...used to do the same on osi to break into boats...also boats don't ''pick you up'' hereRobbbb wrote:Derrick wrote:This means you can't recall into the air. The destination must be on a "surface".Freight Elevator wrote:??Derrick wrote:[*]Recall spell requires a surface at the destination.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!
Where does the OSI patch notes notate this change? Can you not do this on the demo?
So now you cant recall onto water or in the air! You could do this on OSI...
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Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
they do pick you up but ur z has to be the same height if not higher. just tested boats can still pick u up.
Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
Also, I am not 100% sure, but I think that RA still doesnt save after server restart like reflect does.
Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
Looking into this, not sure if this is correct or not, will update.Rose wrote:One more thing to add.
Reactive Armour is currently not returning physical damage it seems. The reflected damage is going right through my dexxer's magic armor, and hitting me for the full amount, as if i was not wearing armor at all.
That's correct, the OSI script explicitly removes itself on world load. It's likely incorrect for some other spells, but this is certainly the correct behavior for RA.Robbbb wrote:Also, I am not 100% sure, but I think that RA still doesnt save after server restart like reflect does.
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Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
Since I'm here, I'll just note that reactive armor script in the demo uses the DoDamage function call which should ignore armor. The DoDamageType function call would be used if attempting to account for armor (like harm).
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Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
This is what intetended to check: our implemention of DoDamage. Seems correct.Kaivan wrote:reactive armor script in the demo uses the DoDamage function call which should ignore armor.
Thanks Kaivan
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Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
Anyone else notice that there are no regs.. anywhere? Awesome.
Before you could find regs, but now people are going nuts and buying everything.. kinda sucks.. I'm glad I have a few stashed away, but I can't imagine starting fresh and making a mage when people go from vendor to vendor buying out the vendors in a systematic fashion.
oh well.
Before you could find regs, but now people are going nuts and buying everything.. kinda sucks.. I'm glad I have a few stashed away, but I can't imagine starting fresh and making a mage when people go from vendor to vendor buying out the vendors in a systematic fashion.
oh well.
Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
I am currently relegated to playing my thief because of this. I literally cannot play my bard because I have 0 regs and there are simply none to be found on any vendor in any town. it sucks.Boondock_Saint wrote:Anyone else notice that there are no regs.. anywhere? Awesome.
Before you could find regs, but now people are going nuts and buying everything.. kinda sucks.. I'm glad I have a few stashed away, but I can't imagine starting fresh and making a mage when people go from vendor to vendor buying out the vendors in a systematic fashion.
oh well.
Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
Yeah, it's really hard to find regs to buy now, all mage shops and player vendors are empty...
It kinda sucks because new people will not join a shard where u couldn't buy regs to play or macro...
This should probably be revised.
It kinda sucks because new people will not join a shard where u couldn't buy regs to play or macro...
This should probably be revised.
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Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re
Agreed.vovoncio wrote:Yeah, it's really hard to find regs to buy now, all mage shops and player vendors are empty...
It kinda sucks because new people will not join a shard where u couldn't buy regs to play or macro...
This should probably be revised.
Lambo wrote: And seriously what kinda pvper ever has a character with parry they take out into the field...... really