Patch 95 - April 5-7, 2009: Optimizations, Houses, Ghosts

Information on the latest Server Patches
Beetle Juice
Posts: 70
Joined: Wed Jan 21, 2009 10:22 pm

Re: Patch 95 - April 5-7, 2009: Optimizations, Houses, Ghosts

Post by Beetle Juice »

If it did come in era, then why wont it be implemented here? If it is truely T2A, even though it is so close to UO:R then shoulden't it be here? I am confused as to why it wont.
Beetle Juice, Beetle Juice, Beetle. . .

[03:43] <beetlejuice> Hey, where did u get the idea for the small deco contest?
[03:44] <beetlejuice> Didn't you see my kitchen and copy mine?
[04:28] <Blackfoot> yea i stole your kitchen

User avatar
Derrick
Posts: 9004
Joined: Thu Dec 13, 2007 7:49 pm
Location: Cove
Contact:

Re: Patch 95 - April 5-7, 2009: Optimizations, Houses, Ghosts

Post by Derrick »

Many changes that partially defined the UO:R era were release in the couple months preceding UO:R. We've set a general cut of date in 1999 as the part of T2A we are trying to emulate. To pick and choose patches throughout the entire era, many of which conflict with each other would be more like game design then game emulation. To some extent we do need to pick and choose within our time-frame, but we try to do that very carefully.

User avatar
Flash Hardstar
UOSA Donor!!
UOSA Donor!!
Posts: 1163
Joined: Thu Oct 09, 2008 4:52 pm
Location: Boston, Massachusetts

Re: Patch 95 - April 5-7, 2009: Optimizations, Houses, Ghosts

Post by Flash Hardstar »

One thing about parry I thought was funny was that in t2a you didnt get the silver hue when u succesfulyl parry something, the things just didnt hit you lol. it made them miss rather than damage reduction.. this is based on memory but im fairly certain... remember from watching someone with gm resist and parry solo lich lords on a dexer.. .tough to do back in the day!
Red wrote:Kill Flash, and I'm going to bet that his loot is worth more than 2k.
Image

Locked