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 Post subject: Re: Patch 108 - July, 20, 2009
PostPosted: Wed Jul 22, 2009 7:49 am 
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MiB's and Treasure maps will be fished up without an accompanying sea serpent.



is that 100% of the time? In other words, no need to kill the serpents anymore?

Thanks

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You're likely the only T2A accurate blacksmith on the shard. Congrats


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 Post subject: Re: Patch 108 - July, 20, 2009
PostPosted: Wed Jul 22, 2009 10:29 am 
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Derrick wrote:
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[*]Scissors now cut Cloth, Leather and Fish one item at a time. (thread)


Does anyone have a link to the patch notes that state you only cut one bandage at a time?

I don't know where that came from. It's mentioned that the issue had been discussed earlier but I didn't see any links to the earlier thread as well.

I'd think it would be kind of silly to make somone wait 16 minutes to cut 1K bandages without some patch notes...

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 Post subject: Re: Patch 108 - July, 20, 2009
PostPosted: Wed Jul 22, 2009 10:35 am 
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This is not a feature that was introduced via patch notes in OSI. Bandaids cut one at a time until OSI changed the behavior well after the T2A era.

The change to cutting the stack at once is cited in the link.


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 Post subject: Re: Patch 108 - July, 20, 2009
PostPosted: Mon Jul 27, 2009 6:09 pm 
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Derrick wrote:
This is not a feature that was introduced via patch notes in OSI. Bandaids cut one at a time until OSI changed the behavior well after the T2A era.

The change to cutting the stack at once is cited in the link.


i remember. right. it was the Clean up brit. thing patch that did things like one cut stacks for less items on server.which was a ways after t2a or felt like it. ;]
used to double click a feather on a feather and gain dex. anywas lol dont think that works here.

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Derrick wrote:


The second scenario is not extremely likely, but it is more likely now than it was previously.


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