- Core Optimizations, including:
- Items in houses are not sent to client until the house is entered. This only currently applies to houses.
- OSI Patch Mar 28 1999: "A major optimization was done to houses and boats. You will no longer receive the objects that are on or in houses and boats until you step on them."
- Default Decay time Lowered to 30 mins from 60 mins.
- The total decay time will be 30 minutes less, not halved. So an item that took 4 hours to decay based on it's weight, will now take 3 1/2 hrs, not 2 hrs.
- Items will decay dynamically, not all at once on world save.
- Items in houses are not sent to client until the house is entered. This only currently applies to houses.
- Spawns:
- Creatures in houses should no longer get returned to their spawn points when no one is watching. (sheep)
- Other changes to spawn persistence to eliminate the possibility of creatures getting "lost".
- Some Lost Lands Spawn Updates (thread) (thread) Not all of the changes indicated in these threads have been made.
- Bounty Board will again only display Murderers who have 5 or more short term murders.
- This was inadvertently changed in the last patch.
- Era/Mechanical Accuracy
- Cut up Player and NPC Corpses decay in 90 seconds. (thread)(Stratics Info)
- You will no longer see a green health bar when others are poisoned. (thread)
- NPC name suffixes like (frozen) (invulnerable) (summoned) are now displayed properly as part of the Creature/NPC's name. (pic)
- MiB's and Treasure maps will be fished up without an accompanying sea serpent.
- Only Tamed/Hired creatures and NPC's or Escorts being escorted will enter a moongate. (thread)
- Invulnerable NPC's will not have Yellow hued names (thread)
- Giant Serpents will no longer open doors (thread)
- Scissors now cut Cloth, Leather and Fish one item at a time. (thread)
- Reduction in spell "missile" animation speeds. (thread)
- Absolute speed limit on all Creatures of 0.25 Secs/Tile (thread) (thread) (thread)
- Immovable and decorative chests can be trapped. (thread)
- Katana speed adjusted to 48 based on the highly plausible Stratics typo theory. (thread)
- Corrected monster Rummaging Message. (thread)
- "Claim List" at stables is out of era and has been removed. (thread)
- Dispelling moongates with Dispel Field will only remove one side of the gate, allowing others to still pass through the other side. (thread)
- Wands should not pause movement. (thread)
- Many skill delays changed to 10 seconds. (thread)
- Cure Spell and Potion success rates corrected. (thread)
- Bugs
- Archery delayed hit now remembers the weapon used, in the case that it is disarmed during the delay.
- Reactive Armor and Protection spells now flag as being beneficial.
- This means you can now be flagged as a criminal or aggressor when casting these spellls on others.
- Camps and Escorts
- Lizardman Camps added
- Camps with gates will auto accept escort when gate is unlocked
- Escorts can be dismissed via <name> dismiss
- Other Features:
- Restart warning now gives warning after last save that saves are not going to happen:
- "The server is going down shortly, there will be no further saves". (thread)
- Optimizations and crash protections for Tournament System.
- Unicode accented characters of Latin languages (incl Portuguese). and characters of Turkish alphabet will be converted to an ASCII representation instead of showing as '?'.(thread)
- Restart warning now gives warning after last save that saves are not going to happen:
- Snow and Ice Elementals radiate cold damage.
- Death Robes and Newbie items are not Scissorable
- Fish and Hides can now be cut in stacks again
- Ophidians speak.
- Pen and Ink added to scribe vendor.
- Real Estate Broker now sells Scrolls, and Pen and Ink (scribe stuff)
- Additional Spawn increases in the Lost Lands.
- A bug allowing players to move when casting from a scroll has been fixed.
- Crash Fix for tournament system. Thanks a ton to everyone on Test Center last night who helped verify this fix.
- House content update blocking disabled until the issue of seeing items on steps is resolved.