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 Post subject: Re: Weapon Loot Drop Adjustment
PostPosted: Thu Oct 05, 2017 11:04 am 
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Is there an official GM explanation of this that we missed?

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EyeOfHorus - Today at 12:03 AM
Grofus is the man tho
Vega - Today at 12:03 AM
^ agreed
we need about 5 more Grofy's on UOSA

:D


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 Post subject: Re: Weapon Loot Drop Adjustment
PostPosted: Thu Oct 05, 2017 11:12 am 
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Yeah. They're called patch notes, Grofus :P

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Vega for me you are just exploiting the uosa system with your vanq charged spellreflect recall invis pink boobi pvp trammel style which never existed on osi, so stfu.

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 Post subject: Re: Weapon Loot Drop Adjustment
PostPosted: Thu Oct 05, 2017 2:28 pm 
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Yes, oh master king of the shard, I read the patch notes, but there was no explanation as to what the reasoning behind it was:

This was all it stated:
•The formulas for calculating magic weapon, armor and jewelry bonuses on all loot drops have been rebalanced:
◦The chance to have multiple magic bonuses on the same weapon or armor has been lowered.
◦The chance to get invisibility, teleport or magic reflection jewelry or clothing has been slightly lowered.

Hence the reasoning for this thread. People are trying to understand the goal of the rebalance or the why?

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EyeOfHorus - Today at 12:03 AM
Grofus is the man tho
Vega - Today at 12:03 AM
^ agreed
we need about 5 more Grofy's on UOSA

:D


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 Post subject: Re: Weapon Loot Drop Adjustment
PostPosted: Fri Oct 06, 2017 6:49 pm 
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I haven't played much at all since the patch, but I have made some interesting observations.

I've found that mobs that used to (almost) never drop magic items are now dropping magic items with some frequency; overall, my feeling is that, in terms of quantity, all "mob-drops" have been increased; perhaps this is right across the board.

Now, I've not plucked a +25 katana of vanquishing off of a Daemon or Elder Gazer or whatever, but I have retrieved some "keepable" stuff.

If more "keepable" magic-items are now coming in from "outside the usual suspects sources", then there has to be some form of rebalance, or the shard would soon be swimming in even more highest-end gear.

I would be content to wait and see how these loot-table adjustments play-out over the long term.

SS


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 Post subject: Re: Weapon Loot Drop Adjustment
PostPosted: Sun Oct 08, 2017 7:20 am 
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Based on comments from this thread, it appears that certain mobs, t-maps / treasure chest loots may not have been affected by this downward multiplier adjustment or had as great of an adjustment. If this could be looked into and addressed, it would be helpful. Just trying to understand all the changes that occurred.

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 Post subject: Re: Weapon Loot Drop Adjustment
PostPosted: Mon Oct 09, 2017 12:29 am 
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I had a thought.... If we're trying to de-clutter the shard, why don't we start with EASTER EGGS! LOL
I'm still seeing those things all over the woods as I hunt. That makes them over 6=months old now?

How about let us cash those things in :mrgreen:

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 Post subject: Re: Weapon Loot Drop Adjustment
PostPosted: Mon Oct 09, 2017 9:06 am 
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I have done my part on easter eggs and have cooked over 3k that fit into one nice neat stack.

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EyeOfHorus - Today at 12:03 AM
Grofus is the man tho
Vega - Today at 12:03 AM
^ agreed
we need about 5 more Grofy's on UOSA

:D


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