Sea Serpents moving too fast.

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Lord Cavewight of GL
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Sea Serpents moving too fast.

Post by Lord Cavewight of GL »

Lately when I pull up a sea serpent I will say "forward" and the boat will move at max speed while the sea serpent stays glued to the side of my boat.

No matter what I do I cant seem to outrun the serpents at all.

Definitely don't remember them swimming that fast back on GL.

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Re: Sea Serpents moving too fast.

Post by Duke Jones »

water elementals seem to keep pace with full speed boats as of late, as well. Perhaps something needs to be tweaked with monsters spawned in areas designated as water?
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poogoblin
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Re: Sea Serpents moving too fast.

Post by poogoblin »

Whether or not this is correct...I'm guessing it is probably the boat speed that needs to be changed

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Re: Sea Serpents moving too fast.

Post by Mikel123 »

I used a boat a couple months ago and was shocked at how slow it was.

For some reason, I remember there being two speeds, "forward" and "slow forward". Perhaps the explanation is that our command of "forward" is being interpreted as "slow forward".

As for the speed relative to serpents or elementals, I can't say for sure.

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Re: Sea Serpents moving too fast.

Post by Krats »

I've noticed that while moving in a Northern Direction if the serpent/element/dolphin are touching the left side of the boat next to the tillerman they will "hitch a ride". Its easy to get them off via Peacemaking in my experience
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Lord Cavewight of GL
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Re: Sea Serpents moving too fast.

Post by Lord Cavewight of GL »

Krats wrote:I've noticed that while moving in a Northern Direction if the serpent/element/dolphin are touching the left side of the boat next to the tillerman they will "hitch a ride". Its easy to get them off via Peacemaking in my experience
I think that this may be the case.

Maybe they just get stuck to the boat, but move fine in other respects?

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Derrick
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Re: Sea Serpents moving too fast.

Post by Derrick »

Test to make sure they aren't on the boat, Boats should be moving way faster than creatures at full speed. We do have both movement speeds, <direction> and slow <direction>. in slow they probably would keep up.
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Lord Cavewight of GL
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Re: Sea Serpents moving too fast.

Post by Lord Cavewight of GL »

Derrick wrote:Test to make sure they aren't on the boat, Boats should be moving way faster than creatures at full speed. We do have both movement speeds, <direction> and slow <direction>. in slow they probably would keep up.
It looks like they are stuck to the side of the boat.

Are they supposed to get on a boat without the plank out?
If that's the case I suppose there's no problem.

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Re: Sea Serpents moving too fast.

Post by poogoblin »

Lord Cavewight of GL wrote:
Derrick wrote:Test to make sure they aren't on the boat, Boats should be moving way faster than creatures at full speed. We do have both movement speeds, <direction> and slow <direction>. in slow they probably would keep up.
It looks like they are stuck to the side of the boat.

Are they supposed to get on a boat without the plank out?
If that's the case I suppose there's no problem.
My guess is it is probably accurate, as Serpent corpses used to get stuck on the boat all the time.

Lord Cavewight of GL
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Re: Sea Serpents moving too fast.

Post by Lord Cavewight of GL »

poogoblin wrote:
Lord Cavewight of GL wrote:
Derrick wrote:Test to make sure they aren't on the boat, Boats should be moving way faster than creatures at full speed. We do have both movement speeds, <direction> and slow <direction>. in slow they probably would keep up.
It looks like they are stuck to the side of the boat.

Are they supposed to get on a boat without the plank out?
If that's the case I suppose there's no problem.
My guess is it is probably accurate, as Serpent corpses used to get stuck on the boat all the time.

It wasnt the corpses causing my problem.

One would be alive following on this one or two tile area and it would get dragged with the boat.

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Re: Sea Serpents moving too fast.

Post by Nevermore »

A screen shot might help us to determine if the live serpents are getting stuck on the boat or not. Boats have always been buggy and not entirely well-implemented, even more so on emulators if I remember correctly. So it may be that they're just being pulled along because it detects them as being on the boat.

Next time it happens try using the "forward right" or "forward left" commands, to see if that helps you lose them.
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Lord Cavewight of GL
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Re: Sea Serpents moving too fast.

Post by Lord Cavewight of GL »

Image

Hopes this helps.

I was moving Forward Right and this thing was stuck in the same spot as the last one.

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Derrick
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Re: Sea Serpents moving too fast.

Post by Derrick »

Thanks for the screenshot. Aye, that one is definitely sitting on the boat railing.
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Re: Sea Serpents moving too fast.

Post by sirrayiv »

The boats on this shard move at a slower speed than they should. This is why the serpents and water elms can keep up with everyone. I have also noticed that multiple players can command the tiller man here, while back in the day, Only the person standing closest to the tillerman could give movement commands successfully.

I also noticed that Sea Serpents continue to harass fishermen reguardless of their skill level, although back in the day, the higher a fisherman's skill level, the fewer times he would fail, thus once he hit GM fishing, he would NEVER pull up Sea Serpents.

All in all, I think the Boat speeds NEED to be increased, and everything else is fine as is.

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Re: Sea Serpents moving too fast.

Post by Duke Jones »

sirrayiv wrote: I also noticed that Sea Serpents continue to harass fishermen reguardless of their skill level, although back in the day, the higher a fisherman's skill level, the fewer times he would fail, thus once he hit GM fishing, he would NEVER pull up Sea Serpents.
That's an interesting point... Perhaps this is still a holdover of when you needed to kill serpents for MiBs before it was changed back to fishing up MiBs.

On the Fishing update, GM fishermen needed to be able to fish up serpents to get the MiBs. So a NEVER or RARE fail would not pull up a serpent and get their bottles.

Currently, there's no need to fail for serpents at GM.
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