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 Post subject: Potion Keg Change
PostPosted: Sun Sep 27, 2009 9:45 am 
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Potion Kegs current do not behave correctly when filling.
OSI Patch Note wrote:
If the keg is partially filled or full.

* The keg will fill one empty bottle in the user's backpack.

OSI Source

Current Behavior:
1) While filling, if a keg is in your bank box the filled bottle will be placed near the keg and in this case, the empty bottle will be removed from your main pack and the filled one in your bank box. This is incorrect.

2) If filling from a location other than one's bank box, the filled bottles will be dropped in your main pack, regardless of where the empties were.

Correct Behavior:
1) If a keg is in ones bank account and bottles are in their backpack, dbl clicking the keg will result in an empty bottle being filled in the users backpack, not in the bank box.

2) Bottles should be filled in whatever pouch, bag, or pack the empties are located within a users backpack. There is no need to keep reorganizing yourself.

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 Post subject: Re: Potion Keg Change
PostPosted: Sun Sep 27, 2009 1:10 pm 
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Fixing, thanks.

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 Post subject: Re: Potion Keg Change
PostPosted: Sun Sep 27, 2009 1:28 pm 
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There are numerous errors with potion kegs at the moment.

- You should be able to create potions directly into the keg without first going to the bottle and than to the keg.
- Keg ownership that is in part an error with the taste id problems too.
- Keg identification being the same as #2 in this list pretty much.


Potion Kegs Nov 23 1999 1:10PM CST - http://wiki.uosecondage.com/index.php?t ... atch_Notes wrote:
Potion Kegs
Potion Kegs will require the following items to make. An empty barrel, a barrel lid, a tap, and 10 empty potion bottles.

Empty barrels are created by carpenters using:

3 barrel staves (made by carpenters, requires 5 pieces of wood each).
1 set of hoops (made by tinkers, requires 5 iron ingots).
1 lid (made by carpenters, requires 4 pieces of wood).
Tinkers can then turn a regular barrel into a potion barrel with the following items:

1 empty barrel (made by carpenters as per the above method).
1 barrel tap (made by tinkers, requires 2 ingots).
1 barrel lid (made by carpenters, requires 4 pieces of wood).


Creating a Potion Keg

To create a potion keg, a carpenter must first create a keg:

Have all of the necessary components in your backpack (3 barrel staves, 1 set of hoops, 1 lid).
Double-click on a carpentry tool.
Select “containers” in the carpentry menu.
Select the "open keg" in the containers menu. (Note this will not appear if you do not have sufficient skill.)
Provided you have the proper materials and enough skill level you will attempt to create the keg.
Once a keg is created, a tinker must then turn the keg into a potion keg:

Have all of the necessary components in your backpack (1 keg, 1 barrel tap, 1 barrel lid, 10 empty potion bottles).
Double-click on tinker tools.
When the targeting cursor appears, click on the keg.
A menu will appear with a potion keg as an option. Select the potion keg checkbox and click OK.
Provided you have the proper materials and enough skill level you will attempt to turn the keg into a potion keg.
When placed, potion kegs can be stacked on top of each other.
Potion Kegs cannot be made "secure".


Owning a Potion keg

Placing a potion in an empty potion keg will:

Make you the owner.
Owners can identify the type of potion keg without using the Taste Id skill
Non-owners will need to use taste id to identify a potion barrel.
Designate the type of potion the barrel can hold.
Placing a potion in a partially-filled potion keg will make you the owner if the barrel is in your inventory.
In order to place a potion in a potion keg you must be the owner, or have identified the keg with the Taste Id skill.
The potion keg will only accept potions of the same type.


Looking at a keg

When empty, single clicking on a potion keg will return the message "a specially lined keg for holding potions".
When filled, single clicking on a potion keg will return:
"A keg of (color) liquid" for non-owners and anyone else that has not used taste-id on the barrel.
"A keg of (potion type)" for the owner or those who have used the Taste Id skill on the keg (up to 5 at a time).
A filled keg will also return a message giving a general description of how full it is.


Filling the potion keg

Potion kegs can hold up to 100 potions of the same type.
Drag a potion onto the keg.
For an empty potion keg, any potion can be used.
For a partially filled keg.
You must be the owner, or have used the Taste Id skill on the keg.
The type of potion in the bottle must be known.
The type of potion in the bottle must be the same as the type in the keg.
An unidentified potion can be placed in an unidentified potion keg, provided that they are of the same type of potion. This will allow players who use an unidentified potion keg to put potions they draw from it back into the keg.
Weight of keg increases by 4 for every five potions added.
Potions can be crafted directly in the keg if there are no bottles in the alchemist’s backpack.
After you begin to make a potion you will be given a targeting cursor.
Clicking on the potion keg will add one potion.
The same rules apply to this method as for dragging a potion onto the keg.

Retrieving items from keg:

Double click on the keg to retrieve a potion

If the keg is empty, you will receive the message "the keg is empty".
If the keg is partially filled or full.
The keg will fill one empty bottle in the user's backpack.
If the type of potion in the keg is known to the user, the new potion will already be identified.
If the type of the potion in the keg is unknown to the user, the new potion is identified by color only.
If no bottle in the user’s backpack, the keg will ask for empty bottles.
The weight of keg reduced by 4 for every five potions removed.

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 Post subject: Re: Potion Keg Change
PostPosted: Mon Sep 28, 2009 3:53 am 
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Derrick wrote:
Fixing, thanks.


Changes seem to be working great with Kegs.

About Exp Pot changes: I got jumped at the end of a duel by another player and res killed about a dozen times with the jerk throwing the gear in the trash can before i got a chance to full feel out the differences.

I'll try again tomorrow. I just don't have the time to make new bows, armor, weapons, and poison them to simulate field pvp. I have to say, that is quite a pain.

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 Post subject: Re: Potion Keg Change
PostPosted: Mon Sep 28, 2009 9:26 pm 
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Faust wrote:
There are numerous errors with potion kegs at the moment.

- You should be able to create potions directly into the keg without first going to the bottle and than to the keg.
- Keg ownership that is in part an error with the taste id problems too.
- Keg identification being the same as #2 in this list pretty much.

What are the inaccuracies with Keg ownership and Identification?

Taste Identification for Potions should be in the next publish.

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 Post subject: Re: Potion Keg Change
PostPosted: Mon Sep 28, 2009 11:33 pm 
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Here is a list of what isn't working or needs fixed.

Quote:
Owning a Potion keg

Placing a potion in an empty potion keg will:

- Make you the owner.
- Owners can identify the type of potion keg without using the Taste Id skill
- Non-owners will need to use taste id to identify a potion barrel.


Quote:
Looking at a keg

When filled, single clicking on a potion keg will return:

- "A keg of (color) liquid" for non-owners and anyone else that has not used taste-id on the barrel.
- "A keg of (potion type)" for the owner or those who have used the Taste Id skill on the keg (up to 5 at a time).


Quote:
Filling the potion keg

- You must be the owner, or have used the Taste Id skill on the keg.
- The type of potion in the bottle must be known.
- An unidentified potion can be placed in an unidentified potion keg, provided that they are of the same type of potion. This will allow players who use an unidentified potion keg to put potions they draw from it back into the keg.
- Potions can be crafted directly in the keg if there are no bottles in the alchemist’s backpack.
- After you begin to make a potion you will be given a targeting cursor.
- Clicking on the potion keg will add one potion.
- The same rules apply to this method as for dragging a potion onto the keg.


Quote:
Retrieving items from keg:

Double click on the keg to retrieve a potion

- If the type of potion in the keg is known to the user, the new potion will already be identified.
- If the type of the potion in the keg is unknown to the user, the new potion is identified by color only.


All of these items listed currently do not exist in game.

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 Post subject: Re: Potion Keg Change
PostPosted: Mon Sep 28, 2009 11:36 pm 
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The first item is in, although some kegs are grandfathered, which will be fixed in next publish.

The rest will also be fixed in next publish, and is mostly fixed on test center right now, see post in news section

Thanks!

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