T2A accuracy (Mod: Stat Loss Discussion)
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
-
- Posts: 6
- Joined: Tue Feb 19, 2008 11:39 pm
T2A accuracy (Mod: Stat Loss Discussion)
My first suggestion is this. Do everything you can to strive to be the most accurate T2A server available. Many servers have claimed T2A accuracy, but very few have delivered. I know that statloss for PKs sounds harsh but it is T2A accurate and is necessary to avoid what happened to IPY and what is currently happening to Divinity. If your playing on a T2A era shard, you should be doing it because you believe PKs are an important part of the game; however when blue hue is the minority in dungeons we have problems. I know right now with a small player base, its not gonna be a huge problem but if this server grows it will become a problem. You will not want to have to make a huge change like that after players have been here for a long period of time. Seriously consider this issue early in the shards history and make a decision soon rather than waiting and making alot of people angry later.
-
- Posts: 148
- Joined: Sat Feb 16, 2008 8:06 am
yep I agree. I WANT pking because this is a simulated virtual world. We need murderers as well as good law abiding citizens. But the balance needs to be slightly tipped towards good citizens.
This was obvious in older UO. The design goal was there all along. Lord British himself commented in an interview a few months ago at his personal frustration with people constantly murdering (sometimes the same victim) but acknowledging that from a metagame context, they were doing no wrong. Murder WAS a part of the game. Just like on road trips you can bump into wandering groups of gypsies, you can also bump into wondering groups of bandits and theives.
Statloss and bounties were supposed to be the balance between good and evil. But after RG left UO, those idiots incharge in all their stupid wisdom introduced Trammel/Felucca. With no long term thought.
This was obvious in older UO. The design goal was there all along. Lord British himself commented in an interview a few months ago at his personal frustration with people constantly murdering (sometimes the same victim) but acknowledging that from a metagame context, they were doing no wrong. Murder WAS a part of the game. Just like on road trips you can bump into wandering groups of gypsies, you can also bump into wondering groups of bandits and theives.
Statloss and bounties were supposed to be the balance between good and evil. But after RG left UO, those idiots incharge in all their stupid wisdom introduced Trammel/Felucca. With no long term thought.
Deano
Adding traditional stat loss will not work. It deters more people than it brings
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
-
- Posts: 46
- Joined: Wed Feb 20, 2008 5:44 pm
-
- Posts: 5
- Joined: Sun Feb 24, 2008 9:28 pm
- Location: Seattle, WA
Suppression wrote:I vote yes to stat loss..
Why you ask?
The reason IPY died was mainly because of too many pk's.. people slowly left.
The reason why Divinity is dieing is the same reason, too many pks.. There needs to be balance, and statloss is the awnser.
I recently left divinity because of it. But I'm glad I did because this shard is way better, and very accurate to t2a.
I havent seen anything else that is fair and works well to bring the balance for pk/blues. The real only other option is to do trammel, but thats not as exciting and there is no balance.
-
- Posts: 46
- Joined: Wed Feb 20, 2008 5:44 pm
totally agree, stat loss should be implemented and i plan on being a pk, i mean i shouldnt be red and have to worry about 200 other reds. i should be worrying about the justifying blues and an occassional enemy murderer. btw PKS arent allowed in town correct? they shouldnt be
i pwnzors all of juu nubz