All times are UTC - 5 hours [ DST ]

Forum rules


Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.


Post new topic Reply to topic  [ 37 posts ] 
Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: .
PostPosted: Thu Sep 15, 2011 12:11 pm 
Offline
User Rep: Scoundrel
Post Rep: -1
 Profile

Joined: Sun Dec 26, 2010 3:39 pm
Posts: 1168
.


Last edited by Telamon on Thu Jul 12, 2012 12:12 am, edited 1 time in total.

Top
 
These Support SecondAge
Links open a new window.
UOSA Donors & Subscribers do not receive these ads.

 Post subject: Re: Event related era inacuracies?
PostPosted: Thu Sep 15, 2011 1:27 pm 
Offline
User avatar
User Rep: Good
Good
 Profile

Joined: Mon Mar 02, 2009 5:47 am
Posts: 1558
Telamon wrote:
Derrick wrote:
Thanks for all the posts.

Due to a couple of the issues raised above and one that does rise to the level of a pretty severe exploits, I've discontiued the automated events until the problems can be addressed.

Sad to see 1 players campaign to get the automated events system be removed be successful. I hope we see these issues addressed and the system turned back on.

I've been using 2 of my accounts to stand in the event gates spots for tournaments for the last week and will continue to do so until lelouches (iamreallysquall) event "exploit" is fixed.

Using the logic of a suicide bomber to get your agenda accomplished is not acceptable in my book.


I'd say given that several blatant abuses of inaccurate mechanics have been brought to light in this thread ie; dying in stat and ressing without penalty because you're signed up for an event, it's clear that Lelouche's mechanically accurate and legal casting of gates is not why the events have been removed.

Do us all a favour and don't let a personal grudge get this important and completely valid thread dumped in trash talk.

_________________
Image
Braden wrote:
I was getting ready to type a serious reply to this post until I saw who posted it.

[Uhh] Eo wrote:
If there is one thing I am a fan of, it is exploring foreign holes.


Top
 

 Post subject: Re: Event related era inacuracies?
PostPosted: Thu Sep 15, 2011 4:21 pm 
Offline
User avatar
User Rep: Good
Good
 Profile

Joined: Tue Jul 14, 2009 8:01 am
Posts: 2217
Location: Sweden
Telamon wrote:
Sad to see 1 players campaign to get the automated events system be removed be successful. I hope we see these issues addressed and the system turned back on.


Let's get 20 people to pm Derrick about it instead?

_________________
ImageImageImage
[cA]


Top
 

 Post subject: Re: Event related era inacuracies?
PostPosted: Thu Sep 15, 2011 4:31 pm 
Offline
UOSA Donor!!
UOSA Donor!!
User avatar
User Rep: Unsung
 Profile

Joined: Mon Aug 04, 2008 10:56 am
Posts: 1942
Wait...did the price of silver just skyrocket? :-p

Selling silver! 50k per!

_________________
------------------
The Bloodrock Orcs - http://www.bloodrock.org
Historic Bloodrock


Top
 

 Post subject: Re: Event related era inacuracies?
PostPosted: Thu Sep 15, 2011 9:01 pm 
Offline
User avatar
User Rep: Unsung
 WWW  Profile

Joined: Wed Nov 18, 2009 3:20 pm
Posts: 542
Location: isle de muerte
seems like a good idea to cease events if someone can exploit them.
yes only one person now, but if they decided to tell others?

just duel in the actual world, where you know, you can die.
this is ultima online after all.

who cares if you lose a little bit of GLD

_________________
Image
“Everything is changing. People are taking their comedians seriously and the politicians as a joke.”
- Will Rogers


Top
 

 Post subject: Re: Event related era inacuracies?(events disabled)
PostPosted: Thu Sep 29, 2011 2:31 pm 
Offline
User Rep: Kind
 Profile

Joined: Sat Mar 14, 2009 3:26 pm
Posts: 1804
bump for awareness
ps nice assumption telamon i haven't exploited anything , and what you are assuming about the reason they are disabled is total false.

_________________
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall


Top
 

 Post subject: Re: Event related era inacuracies?(events disabled)
PostPosted: Thu Sep 29, 2011 3:37 pm 
Offline
UOSA Donor!!
UOSA Donor!!
User Rep: Unsung
 Profile

Joined: Mon Jun 21, 2010 7:27 pm
Posts: 226
Era accurate or not...

The shard pvp seems to have died down since these have been disabled... only seems like TG fields now a days, with the occasional BYI dude runnin around here and there. Alot of faces that would log on for the tournies just dont log on anymore. The notion of "bring the players out of Trammel" unfortunately, doesnt work. Good riddance? I dont think so - as even if they only log in for tournies, it still made the community a bit more active. It gave something for people to do, communicate about, and look forward to. Maybe I am just being negative, but the shard has been the slowest (especially from the pvp perspective) ive seen in the year and a half ive been playing here.

I hope the issues with the automated events are fixed, and things return to normal.


Top
 

 Post subject: Re: Event related era inacuracies?(events disabled)
PostPosted: Thu Sep 29, 2011 4:22 pm 
Offline
UOSA Donor!!
UOSA Donor!!
User avatar
User Rep: Unsung
 Profile

Joined: Mon Aug 04, 2008 10:56 am
Posts: 1942
Vilenarios wrote:
Era accurate or not...

The shard pvp seems to have died down since these have been disabled... only seems like TG fields now a days, with the occasional BYI dude runnin around here and there. Alot of faces that would log on for the tournies just dont log on anymore. The notion of "bring the players out of Trammel" unfortunately, doesnt work. Good riddance? I dont think so - as even if they only log in for tournies, it still made the community a bit more active. It gave something for people to do, communicate about, and look forward to. Maybe I am just being negative, but the shard has been the slowest (especially from the pvp perspective) ive seen in the year and a half ive been playing here.

I hope the issues with the automated events are fixed, and things return to normal.

That is a bid of a leap to draw that conclusion.

_________________
------------------
The Bloodrock Orcs - http://www.bloodrock.org
Historic Bloodrock


Top
 

 Post subject: Re: Event related era inacuracies?(events disabled)
PostPosted: Fri Sep 30, 2011 10:45 am 
Offline
UOSA Donor!!
UOSA Donor!!
User Rep: Unsung
 Profile

Joined: Mon Jun 21, 2010 7:27 pm
Posts: 226
"That is a bid of a leap to draw that conclusion."

Maybe so - but it just seems that way to me. It's pretty boring wasting nights running around empty graveyards and dungeons hoping to run into an orange or a red, when its just the same ol TG every time. The trammel was finally removed from the shard, and unfortunately, it appears like many on here were trammelites at heart.


Top
 

 Post subject: Re: Event related era inacuracies?(events disabled)
PostPosted: Fri Sep 30, 2011 10:54 am 
Offline
UOSA Donor!!
UOSA Donor!!
User avatar
User Rep: Unsung
 Profile

Joined: Mon Aug 04, 2008 10:56 am
Posts: 1942
Vilenarios wrote:
"That is a bid of a leap to draw that conclusion."

Maybe so - but it just seems that way to me. It's pretty boring wasting nights running around empty graveyards and dungeons hoping to run into an orange or a red, when its just the same ol TG every time. The trammel was finally removed from the shard, and unfortunately, it appears like many on here were trammelites at heart.

Well, what you see/assume is opposite of what I saw. Usually there'll be good fights goin on and then a tourney will stop and everyone recalls out and leaves. Then I just log off cause the worlds empty and everyones in trammel.

_________________
------------------
The Bloodrock Orcs - http://www.bloodrock.org
Historic Bloodrock


Top
 

 Post subject: Re: Event related era inacuracies?(events disabled)
PostPosted: Fri Sep 30, 2011 11:33 am 
Offline
UOSA Subscriber!
UOSA Subscriber!
User avatar
User Rep: Good
Good
 Profile

Joined: Mon Apr 20, 2009 10:47 pm
Posts: 4550
Everyone always complains about field pvp whether or not tourns exist. I do a fair amount of PKing and as of late there is around the same, or possibly more people farming. I can't comment on going out looking for fights for the sake of fights in the field because it's never been something I've been interested in.

_________________
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE


Top
 

 Post subject: Re: Event related era inacuracies?(events disabled)
PostPosted: Fri Sep 30, 2011 3:38 pm 
Offline
User Rep: Fair
 Profile

Joined: Sat Aug 20, 2011 5:33 pm
Posts: 750
There's plenty of pvp, the problem is everyone got conditioned by Trammel and now have no patience to apparently play the game it was meant to be played?

This is a sandbox MMORPG, go play WOW if you want a game that gives you risk-free instance pvp on a silver platter.

For those that say there is no field pvp, look at my new screenshots thread please:

viewtopic.php?f=38&t=32309

_________________
Image


Top
 

 Post subject: Re: Event related era inacuracies?(events disabled)
PostPosted: Fri Sep 30, 2011 4:00 pm 
Offline
User avatar
User Rep: Trustworthy
Trustworthy
 Profile

Joined: Wed Jan 27, 2010 8:19 pm
Posts: 5754
Location: New Windmere
I agree with Halbu.

I (or we at C^V) have not had any problems running into reds and griefers since the events were dissabled. All you need to do is hang around destard long enough, and surely a fight will break out.

...oh, and we're not big fans of the GY, we rather do it in dungeons! :wink:

_________________
Image
<ian> 2 chicks making out are not gay


Top
 

 Post subject: Re: Event related era inacuracies?(events disabled)
PostPosted: Fri Sep 30, 2011 4:21 pm 
Offline
UOSA Donor!!
UOSA Donor!!
User avatar
User Rep: Unsung
 Profile

Joined: Mon Aug 04, 2008 10:56 am
Posts: 1942
The solution doesn't need to be getting rid of events, just event rewards. Those join events should do so for fun, not as a farming/money making technique. The event rewards should be some sort of webpage recognition.

Alternatively, there needs to be an entrance fee to pay for the rewards.

_________________
------------------
The Bloodrock Orcs - http://www.bloodrock.org
Historic Bloodrock


Top
 

 Post subject: Re: Event related era inacuracies?(events disabled)
PostPosted: Fri Sep 30, 2011 5:10 pm 
Offline
User Rep: Fair
 Profile

Joined: Sat Aug 20, 2011 5:33 pm
Posts: 750
Just make rewards purchasable by gold and put a vendor in a few cities who sells all the prizes. Then staff don't have to worry about it, no trammel and everyone is happy.

If someone wants a bless deed or neon hair they have to craft, sell or hunt in dungeons to make money.

_________________
Image


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 32 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Support Second Age: These links Open in a New Window

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Extended by Karma MOD © 2007—2012 m157y