Client Gumps & Artwork Fixes

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Light Shade
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Client Gumps & Artwork Fixes

Post by Light Shade »

There's quite a few of the client gumps and artwork that aren't correct. Many of the female gumps are entirely wrong on the client.

One gump example is this:

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Left is T2A Client. Right is UOSA Client.
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Re: Client Gumps & Artwork Fixes

Post by Light Shade »

T2A Client: These were the gumps I found on the original Second Age CD.
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UOSA Client:
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-L/S
Last edited by Light Shade on Sat Feb 16, 2013 9:09 pm, edited 2 times in total.
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Re: Client Gumps & Artwork Fixes

Post by Halbu »

The options screen looks a bit too dated for t2a, if I remember correctly it had the same GUI style as health bar and paperdoll(the marble rock texture)

And it was a different shape too.
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Re: Client Gumps & Artwork Fixes

Post by Light Shade »

Halbu wrote:The options screen looks a bit too dated for t2a, if I remember correctly it had the same GUI style as health bar and paperdoll(the marble rock texture)

And it was a different shape too.
These gumps were taken directly from the Second Age installation disc. They are in the exact same place as the currently used gumps are. They were just changed visually.

Edit: The hex numbers of both the T2A disc and the current UOSA install are the same. The old T2A artwork was simply written over.
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Re: Client Gumps & Artwork Fixes

Post by Light Shade »

Housing MULTI's are quite different on the T2A Installation CD. I'm quite certain that the "dirty" looking housing was a later edition than our Era, but I can't seem to find a date for it.

I could not find any differences between castles and keeps. Towers seem to be mostly the same, aside from the wooden railings on the top being darker on one and not on the other.

The other houses are obviously different...

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Example of Female Gump Errors

Post by Light Shade »

Example of Female Gump Errors...this is just one of many on the female gumps...

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Re: Client Gumps & Artwork Fixes

Post by fooka03 »

The T2A houses imo have always looked better than the more recent clients. And that damn virtue header on my character gump has always annoyed me.

For the female gumps however, what am I looking at? aside from the pants they're wearing I see no difference...
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Re: Client Gumps & Artwork Fixes

Post by Kaivan »

These gump differences are mainly the result of client updates pushed over time. The housing changes are, if I'm not mistaken, from around the same time that a foliage update was pushed, changing the look of the trees. Some of the other changes such as the menus were pushed during late T2A. If you can find one, there is a second release version of the T2A CD released around August 1999. That CD should have somewhat updated gumps and artwork.

Of course, there is nothing for us to do regarding this particular issue.
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Re: Client Gumps & Artwork Fixes

Post by Hemperor »

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Re: Client Gumps & Artwork Fixes

Post by Guerrilla »

Kaivan wrote:
Of course, there is nothing for us to do regarding this particular issue.
Despite the fact that the above comment totally nullifies the shard's mission statement no?
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Re: Client Gumps & Artwork Fixes

Post by Kaivan »

There's nothing that we can do about this. These are all client side gumps, which is outside of our control.
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Re: Client Gumps & Artwork Fixes

Post by fooka03 »

I think what Guerrilla is trying to say is that the UOSA client that's made available for download could be modified in the package and therefore make the default client for everyone more T2A feeling.
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Re: Client Gumps & Artwork Fixes

Post by Ganklord »

Also, The Stuck-Function is NEA. It Must Be Taken Out.
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Re: Client Gumps & Artwork Fixes

Post by FishinPro »

Ganklord wrote:It Must Be Taken Out.

Those Are Strong Words From Someone Who Has No Authority To Make Such A Statement...
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Re: Client Gumps & Artwork Fixes

Post by Pirul »

Ganklord wrote:Also, The Stuck-Function is NEA. It Must Be Taken Out.
Reasoning behind it is that people DO get stuck. Very rarely, but it does happen. And when it does, there is no guarantee that the 3-5 GM's we have can be there to help. Therefore this mechanic is in place. It is much more a policy decision rather than a mechanical one as you could argue that GM's are "automating" the unsticking process.
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