NEA lol, but I'm serious: no GF pre-GuardZone housing here?
Posted: Thu Jul 16, 2015 1:50 am
I used to wonder about this when I first joined UOSA, and I'm still wondering if anything can be "done".
On any/all OSI shards, there persisted housing that had been placed before mechanics were added that disallowed housing-placement inside any GuardZone: I know it's silly, but it almost "breaks my immersion" whenever I ride through one of these big, empty lots (that --on OSI-- used to be prized, busy-player-vendor, or "I'm-bragging-rights-mfing-rich-to-own-one-of-these-houses-and-actually-live-in-it-bitches", player-created town 'suburbs').
Let me say right now, that I am not asking to have these areas opened-up to permit housing placement by players.
Otherwise, is(are) there perhaps some scheme(s) that might help the shard? Let UOSA (administration) use these spaces to do stuff that might make the shard more appealing to new/returning players.
Does UOSA need a gold-sink? How's this: admins slap down a big-brick in that huge empty lawn south of 'Britain West', make it public, and allow players to rent vendor-spots at exorbitant-but-manageable rates; this gold will not simply go from vendor-player to house-owner-player (and remain in Britannia) but, instead, will go straight down the (gold-)sink ...
Anyone else have more/other/better ideas?
SS
On any/all OSI shards, there persisted housing that had been placed before mechanics were added that disallowed housing-placement inside any GuardZone: I know it's silly, but it almost "breaks my immersion" whenever I ride through one of these big, empty lots (that --on OSI-- used to be prized, busy-player-vendor, or "I'm-bragging-rights-mfing-rich-to-own-one-of-these-houses-and-actually-live-in-it-bitches", player-created town 'suburbs').
Let me say right now, that I am not asking to have these areas opened-up to permit housing placement by players.
Otherwise, is(are) there perhaps some scheme(s) that might help the shard? Let UOSA (administration) use these spaces to do stuff that might make the shard more appealing to new/returning players.
Does UOSA need a gold-sink? How's this: admins slap down a big-brick in that huge empty lawn south of 'Britain West', make it public, and allow players to rent vendor-spots at exorbitant-but-manageable rates; this gold will not simply go from vendor-player to house-owner-player (and remain in Britannia) but, instead, will go straight down the (gold-)sink ...
Anyone else have more/other/better ideas?
SS