Recall

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Mens Rea
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Recall

Post by Mens Rea »

Seems legit:

2/12/98

Recall changes in dungeons:
You can freely recall in and out of dungeons on the first level.
On the second level of dungeons, you can recall out with no problems, but gating in becomes difficult because of the mass of stone and earth preventing you from forming a clear mental picture of the destination.
Deeper into the dungeons, recall does not function at all.

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Capitalist
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Re: Recall

Post by Capitalist »

nice link!
Denis the Menace wrote:Vega for me you are just exploiting the uosa system with your vanq charged spellreflect recall invis pink boobi pvp trammel style which never existed on osi, so stfu.
Jakob wrote:Regardless of douchebag, fair player or Vega.

kevin-theidocghost
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Re: Recall

Post by kevin-theidocghost »

Capitalist wrote:nice link!
Image
Timelord wrote:Every single person in the game is out to kill you, loot you and take everything you own at any time.
http://www.twitch.tv/imr4350/

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Mens Rea
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Re: Recall

Post by Mens Rea »

Capitalist wrote:nice link!
If you can't find the patch notes you've got no place in the accuracy area of the forums.

Go troll somewhere else.

http://wiki.uosecondage.com/1998_Patch_Notes

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Re: Recall

Post by kevin-theidocghost »

Mens Rea wrote:
Capitalist wrote:nice link!
If you can't find the patch notes you've got no place in the accuracy area of the forums.

Go troll somewhere else.

http://wiki.uosecondage.com/1998_Patch_Notes
just want to clarify i wasn't trolling. You could have written that up yourself, and considering there's tons of places you could've gotten that information, doesn't it makes sense to include the link you found the information on?

anyways ty for posting link.

*also would like to add id love to see this feature put into place
Image
Timelord wrote:Every single person in the game is out to kill you, loot you and take everything you own at any time.
http://www.twitch.tv/imr4350/

Kaivan
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Re: Recall

Post by Kaivan »

This is something that was discussed quite a while back in 2008 or 09, and while I don't have a link handy to the discussion, evidence from both the demo, and later sources showed that this particular behavior was either short lived or never actually got implemented on OSI servers, despite the existence of the patch note itself.

For some direct information, here are two threads from early to mid 99 that talk directly about the issue. Both essentially state that it is possible to recall/gate out of dungeons at any level.
UOSA Historian and former staff member: August 11, 2008 - June 19, 2016

Useful links for researching T2A Mechanics

Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org

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Mens Rea
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Re: Recall

Post by Mens Rea »

Interesting Kaivan, sounds about right.

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Re: Recall

Post by Boomland Jenkins »

I can recall (no pun) that this was implemented for a brief span of time, during the old notoriety system days. A backlash of whining ultimately undid the patch.
Eat. Sleep. Ultima.

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Grogor
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Re: Recall

Post by Grogor »

Boomland Jenkins wrote:I can recall (no pun) that this was implemented for a brief span of time, during the old notoriety system days. A backlash of whining ultimately undid the patch.
I played Catskills back in 97-99 and I thought I remembered not being able to recall from deep in dungeons. Made the game very challenging...

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Mens Rea
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Re: Recall

Post by Mens Rea »

Nea

Blood
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Re: Recall

Post by Blood »

Grogor wrote:
Boomland Jenkins wrote:I can recall (no pun) that this was implemented for a brief span of time, during the old notoriety system days. A backlash of whining ultimately undid the patch.
I played Catskills back in 97-99 and I thought I remembered not being able to recall from deep in dungeons. Made the game very challenging...
...and then god created Trammel.

Ahbuddy
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Re: Recall

Post by Ahbuddy »

This setting should only apply to player's characters with a murder history and thieves.
Good folks that are there to only farm are exempt. :)

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