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Loot Table
http://forums.uosecondage.com/viewtopic.php?f=8&t=67062
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Author:  Soulbreak [ Fri Jan 12, 2018 1:27 am ]
Post subject:  Loot Table

Can we get the loot table looked at. The invis items and reflect items seem fine, but the weapons are totally messed up now.

1325 items IDed 9 weapons are power. one was vanq. of the 10 2 were +10 tactics. nothing higher.

Author:  Orphea [ Fri Jan 12, 2018 8:29 am ]
Post subject:  Re: Loot Table

hey, same. LvL 4 dungeon chests are so slow :/ no good weps, no more charged jevelry. not good.....

Author:  Budner [ Fri Jan 12, 2018 10:01 pm ]
Post subject:  Re: Loot Table

These stats are meaningless unless we know from the OP what he was hunting. I could kill 1325 wombats (and I regularly do) and nary a single vanq weapon, go figure.

Author:  Fox [ Fri Jan 12, 2018 10:41 pm ]
Post subject:  Re: Loot Table

Budner wrote:
These stats are meaningless unless we know from the OP what he was hunting. I could kill 1325 wombats (and I regularly do) and nary a single vanq weapon, go figure.


They were lvl 5 t-maps from what i heard. May have been a few lvl 4, but I believe they were all lvl 5.

Author:  Werther [ Sat Jan 13, 2018 6:20 am ]
Post subject:  Re: Loot Table

By 1325 items, do you mean 1325 weapons or was there other stuff mixed in? Just asking for clarity...

Author:  Werther [ Sat Jan 13, 2018 6:20 am ]
Post subject:  Re: Loot Table

Double post, sorry.

Author:  Boomland Jenkins [ Sat Jan 13, 2018 9:17 am ]
Post subject:  Re: Loot Table

Budner wrote:
These stats are meaningless unless we know from the OP what he was hunting. I could kill 1325 wombats (and I regularly do) and nary a single vanq weapon, go figure.


I'd agree here with Budner. Soulbreak, please confirm where you received these items from.

We've already heard a number of complaints about loot tables. No one likes change, no one likes "not getting anything good" but that alone isn't enough to call for change.

Was the Summer 2017 update needed? Absolutely. Was the change a bit too harsh? Perhaps - from the sounds of it, I would agree. I would want to do some internal tests myself to see how it goes. People who are discontent with something are always louder than those who are not, so I am not shocked that some people are vocal about the change.

My guess is there's a middleground to be found with loot tables.

Author:  sircharlestha3rd [ Sun Jan 14, 2018 3:11 am ]
Post subject:  Re: Loot Table

I'm an active lockpicker/treasure hunter and I've noticed this "slight" change. I'm burning up all my id wand charges and barely getting any reflect/invis/tele/invuln/fort/power/vanq. I know the chances have always been slim but now they are extremely rare to get a nice item. I believe this to be positive in a way that everyone isn't running around with leet gear all the time and hoarding chests upon chests of top shelf gear which some already have, also it adds to the thrill of the hunt when you finally do find a nice item. As a avid weapons/armor/items/ seller it helps the prices go up when selling which is good even though you have less to offer. I think its ok to lower the rates but imo I think they have been lowered a tad too much. Either way, I have still been finding the good stuff but after 6 level 5 maps and 2 hours of str8 level 5 lockpicking chests id like a little more than a bag full of nighteyes/cursed items and maybe a couple pieces of quality gear. getting a nice hally or fencing weapon seems even harder to find. I don't take weapons from low level monsters or chests because I believe there isn't any chance of getting a nice weapon or item that way even though I have found a reflect item in a low level chest one time, I can see that the weapons are pretty crappy every time I id them from these origins which is fine. I don't think the level of treasure map affects the quality of weapons or items obtained but pretty sure lower level monsters and chests do. Another interesting thing I've noticed is I think with level 5 maps the number of charges seems much higher on certain pieces and there may even be a chance to get "charged" armor. I once pulled a invulnerable plate chest piece with reflect charges on it no lie. If it doesn't get changed id be ok with it. I like the idea of making it harder to obtain these items but I think chances could be just a tad higher.

Author:  Orphea [ Sun Jan 14, 2018 8:27 am ]
Post subject:  Re: Loot Table

I Agree 100% Sir Charls

Author:  Yew [ Wed Jan 31, 2018 12:02 am ]
Post subject:  Re: Loot Table

I've spent the majority of the last two months picking dungeon chests and doing maps. I've done countless chests and well over 100 maps, most of which were low level but no less than 10 level 5 t-maps. In that time, I've only found 2 worthwhile vanq weapons and only 1 spell reflect. Invis and teleport items I see more of but not anything more than a half-dozen or so of each.

I think the rate of these items appearing is much less of an issue than perceived fairness is. If these items are extremely rare then great, but I imagine a few people that don't have stockpiles from prior drop rates may be somewhat envious. The question may be how to balance new players ability to be competitive with rewarding old time players for their loyalty.

Author:  Soulbreak [ Wed Jan 31, 2018 4:29 pm ]
Post subject:  Re: Loot Table

Sorry for the late response.

All the items I IDed were from Level 4 chests.

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