This clearly shows you when perma red was patched in a long with "long term" counts.
The problem without a "ping pong counter" aka perma red counter is the inconsistency that it creates with the current system. Long term counts has been implemented here for a very long time now. This creates a murder system that never actually existed since perma red was added at the same time.UO.com - The Recent Past Oct 18 1999 6:45PM - http://www.uo.com/cgi-bin/newstools.pl?Article=1100 wrote:Players’ biggest concerns back then were blue player killers, house security, and general housing issues. Things have changed quite a bit since then. Blue player killers used to be a constant problem for our community because anti-social players would avoid the constraints of being a murderer by “macroing” as a ghost. To remedy this, we implemented a “long term” murder count that took 40 hours to complete. This extended the amount of time it took to become blue again, thereby reducing the frequency of blue players killing others. In addition, we added a “ping-pong” counter to help identify players who displayed a pattern of becoming a murderer and then going back to being blue. If they did it too often, the “Ping-Pong” counter would flag them as permanent murderers. These changes, in addition to a few smaller ones, have caused the blue player killer to fall right off the list of top player concerns.