Explosion Pots

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Fwerp
UOSA Subscriber!
UOSA Subscriber!
Posts: 626
Joined: Wed Feb 04, 2009 12:23 am

Re: Explosion Pots

Post by Fwerp »

I agree Xukluk. Maybe it's worth examining the demo.

Eulogy
Posts: 481
Joined: Thu Apr 16, 2009 1:28 am

Re: Explosion Pots

Post by Eulogy »

IMO, exp pots heat seek.
I had one of these things follow me through a recall and it is bs.

I know, one could say "but explosion looks just like an explosion pot" but the dexer didn't cast an explosion.

Perhaps it was just the animation that followed, but I'm pretty certain that there was a one second delay between the recall and the animation/damage.

I believe that this debate was discussed on Divinity 2-3 years ago.
Image

User avatar
MatronDeWinter
UOSA Donor!!
UOSA Donor!!
Posts: 7249
Joined: Wed Mar 04, 2009 3:35 am
Location: 你的錢包

Re: Explosion Pots

Post by MatronDeWinter »

Eulogy wrote:IMO, exp pots heat seek.
I had one of these things follow me through a recall and it is bs.

I know, one could say "but explosion looks just like an explosion pot" but the dexer didn't cast an explosion.

Perhaps it was just the animation that followed, but I'm pretty certain that there was a one second delay between the recall and the animation/damage.

I believe that this debate was discussed on Divinity 2-3 years ago.
There is certainly a fraction of a second before the potion reaches its target tile and since the LOS check is done on the toss (how else would it know where to play the animation too ect) it can essentially follow you through a recall. I'v actually killed someone recalling once with a bow and they made it to town and died, I know because I got the "You have lost alot of karma" message.

This is really the only issue I see, and it's not limited to potions, those work as intended here. Energy-bolt, Explosion, Lightening, Arrows ect. all have this possible outcome.

User avatar
Hemperor
UOSA Subscriber!
UOSA Subscriber!
Posts: 4368
Joined: Sat Jul 19, 2008 9:15 am

Re: Explosion Pots

Post by Hemperor »

Energy-bolt, Explosion, Lightening, Arrows ect. all have this possible outcome.
Range check is done on targeting with these spells, the effect you are talking about is of delayed damage.

Possibly explode pots should have delayed damage (and may be what is being emulated). Definitely worth looking into on the demo, anyone?
Image

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

User avatar
MatronDeWinter
UOSA Donor!!
UOSA Donor!!
Posts: 7249
Joined: Wed Mar 04, 2009 3:35 am
Location: 你的錢包

Re: Explosion Pots

Post by MatronDeWinter »

Hemperor wrote: Range check is done on targeting with these spells, the effect you are talking about is of delayed damage.
Which is exactly what I said?

Where at what point in the sequence are you insisting there may be a delay

User avatar
Hemperor
UOSA Subscriber!
UOSA Subscriber!
Posts: 4368
Joined: Sat Jul 19, 2008 9:15 am

Re: Explosion Pots

Post by Hemperor »

Right, sorry.

But now you are pretty much insisting there is delayed damage. You are saying that they target, target is done and a second later it damages. This is pretty much the heat seeking part, and just goes to prove that the pot doesn't actually drop at the targets location at this time.
Image

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

Tron
Posts: 669
Joined: Fri May 15, 2009 11:20 pm
Location: Oregon

Re: Explosion Pots

Post by Tron »

explode pots do not "heat seek"

matron nailed it exactly. what you are seeing is the animation catching up with what actually happened. the pot was thrown perfectly timed to explode and the dmg has already been delt, but the frames on the animation still need to play out. this has been thoroughly discussed on uog server forums.

they are working as intended.
V SISTERS UNITE! SAVING OUR VAJAYJAYS FOR SOMEONE SPECIAL!

Image

Image

Odin
Posts: 32
Joined: Sun Jun 28, 2009 9:12 am

Re: Explosion Pots

Post by Odin »

Its funny how people think that just because something wasn't widely used means it didn't work in era. I certainly used GE pots with a macro during late UO:R era and I have heard of people using them during T2A.

GE pots were changed 3 times to my knowledge. There was the removal of chain explode pots in T2A. Then came the alchemy damage bonus with Publish 16 (the one with Champ Spawns/Powerscrolls). Sometime in AOS they took away the ability to retarget a pot after cancelling the cursor.

Use of GE pots didn't really boom because of a change OSI made. They became widely used because of a bunch of videos of duels on asian shards that a lot of people saw sometime prior to publish 16. The macro was passed around and slowly people started to catch on to this new pvp style of combining pot throws with spells.

Its no surprise that most people didn't use them in UO:R since most production shard pvp was strictly no pots.

Slaygrim
Posts: 66
Joined: Mon Jun 15, 2009 10:54 am

Re: Explosion Pots

Post by Slaygrim »

Heat seeking or not, with the introduction of Razor and programs that allow you to hurl these with near pinpoint accuracy is weak. I doubt these purple pots were ever intended for such use. I know that if one doesn't like it they can learn it, and yes of course I can and will run with these scripts too since everyone else is as I would be a fool to not take advantage, but it is still retarded. I remember doing this on Hybrid and killing some peeps and even in victory I was thinking of how gay it was. Unlike many others, I am not big on the whole "skill" debate, but if you are then you should be opposed to this weak shit also. I could be wrong but to me it seems the people who defend them tend to be the players who fear pvp without them.
Image

Odin
Posts: 32
Joined: Sun Jun 28, 2009 9:12 am

Re: Explosion Pots

Post by Odin »

On OSI everyone used UOassist to throw GE pots, it was just as effective as razor is. The issue of what was intended is a moot one as much of UO pvp was developed by the players rather than envisioned by the developers.

People also forget that GE pots are a very necessary part of pvp. Along with wands they are the only way to combat running. It always seems to me that the people who want these two things changed are the ones who want to be able to easily escape death by running away rather than learn how to stay onscreen and heal.

Xukluk Tuguznal
Posts: 416
Joined: Wed Oct 15, 2008 9:38 am
Location: Orcish Killing Fields
Contact:

Re: Explosion Pots

Post by Xukluk Tuguznal »

Odin wrote: People also forget that GE pots are a very necessary part of pvp. Along with wands they are the only way to combat running. It always seems to me that the people who want these two things changed are the ones who want to be able to easily escape death by running away rather than learn how to stay onscreen and heal.

Negatory, I just question Insta Tele, Heatseeking, or what? I didn't use pots back in the day and while they were used on a minor scale that I remember, I don't recall them becoming big till post aos is what i was saying. Like I said, I'm researching it either way. If I'm wrong I'm wrong no biggie.
Tforc YM wrote: if you are over 24 though do not apply because i dont like nerdy people who dont get there lifes past uo. also if you do not have a microphone or vent then i can not make you into a good player, sorry , dont apply.

Hoots
UOSA Subscriber!
UOSA Subscriber!
Posts: 1170
Joined: Wed Oct 01, 2008 3:07 pm

Re: Explosion Pots

Post by Hoots »

Odin wrote:On OSI everyone used UOassist to throw GE pots, it was just as effective as razor is. The issue of what was intended is a moot one as much of UO pvp was developed by the players rather than envisioned by the developers.

People also forget that GE pots are a very necessary part of pvp. Along with wands they are the only way to combat running. It always seems to me that the people who want these two things changed are the ones who want to be able to easily escape death by running away rather than learn how to stay onscreen and heal.
This is a good point.

I used Purples in t2a a good bit. I had what you would call a "old school" macro.... When i would double click a pot (and this is even before i was using UOA) i would count to 2 in my head before throwing it....

Yeah, due to my 56k i ate a good amount of these on my own char, but the whole point of purps was to click them and then wait to throw for a unavoidable attack.

Once UOR hit i had a devastating combo with a hybrid fencer mager envolving a para blow, explo spell, pots, poison and then a kryss.

Kraarug
UOSA Donor!!
UOSA Donor!!
Posts: 1448
Joined: Tue Dec 16, 2008 2:46 pm

Re: Explosion Pots

Post by Kraarug »

I second Odin. With UOA one could throw Exp Pots with pin point accuracy.

Here are the Era Accurate facts:
  • Explosion Potions Worked with a Fix Timer
    You could chain throw them using UOA, a OSI Approved program.
    Below is the code for a triple throw
    "Heat Seeking" is simply the animation catching up. The targeting and damage is already calculated like the trailing animation of a fire ball.
There is ZERO need to nerf Exp Pots on UOSA.

Just because something may not have been a popular tactic on one's shard in 1999 does not make it non-era accurate.

Code: Select all

Triple-Bomb:
-----------------------------------------------------------------------
[**Macro Data**]
Locked=0
MacroName=3 bomb
0MT=8
0ED=0D0739792F
0EDSZ=5
0CK=182
0WE=3343
0RX=999
0RY=999
1MT=1
1ED=D9021163FCE50203040501FDFCFBFA01020304
1EDSZ=19
1CK=353
1RX=64196
1RY=64480
2MT=4
2DV=850
2RX=999
2RY=999
3MT=3
3ED=0D07E56071
3EDSZ=5
3CK=12

3WE=3343
3RX=999
3RY=999
4MT=1
4ED=D9021163FCE50203040501FDFCFBFA01020304
4EDSZ=19
4CK=353
4RX=64196
4RY=64480
5MT=4
5DV=850
5RX=999
5RY=999
6MT=3
6ED=0D07E56014
6EDSZ=5
6CK=-15
6WE=3343
6RX=999
6RY=999
7MT=1
7ED=D9021163FCE50203040501FDFCFBFA01020304
7EDSZ=19
7CK=353
7RX=64196
7RY=64480
8MT=4
8DV=850
8RX=999
8RY=999
9MT=8
9ED=0D073979EC
9EDSZ=5
9CK=180
9WE=3343
9RX=999
9RY=999
10MT=17
10ED=D9021163FCE50203040501FDFCFBFA01020304
10EDSZ=19
10CK=353
10RX=64196
10RY=64480
11MT=4
11DV=850
11RX=999
11RY=999
12MT=3
12ED=0D07E56071
12EDSZ=5
12CK=12
12WE=3343
12RX=999
12RY=999
13MT=17
13ED=D9021163FCE50203040501FDFCFBFA01020304
13EDSZ=19
13CK=353
13RX=64196
13RY=64480
14MT=4
14DV=850
14RX=999
14RY=999
15MT=3
15ED=0D07E56014
15EDSZ=5
15CK=-15
15WE=3343
15RX=999
15RY=999
16MT=17
16ED=D9021163FCE50203040501FDFCFBFA01020304
16EDSZ=19
16CK=353
16RX=64196
16RY=999
17MT=4
17DV=500
17RX=999
17RY=999
Image

Odin
Posts: 32
Joined: Sun Jun 28, 2009 9:12 am

Re: Explosion Pots

Post by Odin »

I can't speak for production shards but on siege GE pots became most widely used when the alchemy bonus came in (6 months or so prior to AOS). AOS had nothing to do with GE pots whatsoever. Its no surprise that it took people on normal shards ages to catch on because everyone followed some silly no pots code. As I have stated many times before, just because a tactic wasn't widely used doesn't mean it didn't work in era.

Matron has already explained the mechanics behind so called "heatseeking" ge pots perfectly well and there is nothing inaccurate about the way this works. As for "Insta Tele" I'm not sure what that is...

Odin
Posts: 32
Joined: Sun Jun 28, 2009 9:12 am

Re: Explosion Pots

Post by Odin »

Triple pot macro was most funny because when someone used it on you there was more chance of them blowing themselves up than hitting you (all you needed to do was break los within 3 seconds). With alchemy bonus triple pot could be 120 damage total.... Double pot macro was used by some but generally too risky in a field scenario so most stuck to combining single pot with spells.

Post Reply