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Hemperor
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Post subject: Re: Explosion Pots Posted: Thu Sep 24, 2009 10:48 am |
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User Rep: Fair
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Joined: Sat Jul 19, 2008 9:15 am Posts: 4368
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Derrick wrote: It seems to me the problems with exp pots, are the missing damage delay of 1.0 secs, and the animation following the targeted mobile, which is a display issue only. The animation will follow the user for at least a half second, around obstacles, through gates etc. On the demo, it is impossible (I challenge any of you to do it) to throw the pot just before exploding at someone. You can either throw it a second early, where it lands at their location, or it blows up in your face.
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 [22:26] <ian> why am i making 3750 empty kegs [22:27] <ian> 1125000 for 3750 empty kegs ---------------------------------------- [10:44] <ian> a good cat is a dead cat
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Derrick
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Post subject: Re: Explosion Pots Posted: Thu Sep 24, 2009 11:09 am |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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Proposed corrections to Explosion Potions are on Test Center for evaluation.
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Hemperor
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Post subject: Re: Explosion Pots Posted: Thu Sep 24, 2009 11:14 am |
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Joined: Sat Jul 19, 2008 9:15 am Posts: 4368
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This topic was dead for a few months until I linked it the other day...and now it's on test? lol I plan a whole revamp and update of the "To-Do" list.
EDIT: Did you mean Test center is up now? I can't connect.
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 [22:26] <ian> why am i making 3750 empty kegs [22:27] <ian> 1125000 for 3750 empty kegs ---------------------------------------- [10:44] <ian> a good cat is a dead cat
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Tron
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Post subject: Re: Explosion Pots Posted: Fri Sep 25, 2009 10:02 am |
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Joined: Fri May 15, 2009 11:20 pm Posts: 669 Location: Oregon
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do exp pots suck now?
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Kraarug
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Post subject: Re: Explosion Pots Posted: Fri Sep 25, 2009 10:23 am |
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UOSA Donor!! |
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Joined: Tue Dec 16, 2008 2:46 pm Posts: 1448
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Try it on test, they seem to be ok but I would be very interested in your thoughts Tron.
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Pro
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Post subject: Re: Explosion Pots Posted: Fri Sep 25, 2009 12:06 pm |
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Joined: Sat Mar 28, 2009 8:32 pm Posts: 3096 Location: Uganda
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nah there's a new delay on them theyre basically the same and its clear that hemperor just sucked at using them on the demo
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Derrick
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Post subject: Re: Explosion Pots Posted: Fri Sep 25, 2009 2:49 pm |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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It seems to me that the differences although slight in terms of usefullness are correct and should be made live as soon as possible; however I really was looking forward to more feedback in this thread on the change, just to verify that they are working properly.
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 "The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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Faust
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Post subject: Re: Explosion Pots Posted: Fri Sep 25, 2009 3:41 pm |
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Joined: Mon Sep 22, 2008 7:01 pm Posts: 6247
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Kraarug
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Post subject: Re: Explosion Pots Posted: Fri Sep 25, 2009 3:49 pm |
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UOSA Donor!! |
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Joined: Tue Dec 16, 2008 2:46 pm Posts: 1448
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Faust wrote: What was exactly implemented?
A simple damage delay like on spells that is forced after the 3 second timer that can't be dodged or what Hemperor was talking about? The former and not the latter.
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Hemperor
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Post subject: Re: Explosion Pots Posted: Sat Sep 26, 2009 9:52 pm |
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Joined: Sat Jul 19, 2008 9:15 am Posts: 4368
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Pro wrote: nah there's a new delay on them theyre basically the same and its clear that hemperor just sucked at using them on the demo Try it on the demo instead of talking out of your ass, I realise that chain pot throwing may be your only viable strategy, however it shouldn't work according to the demo 
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 [22:26] <ian> why am i making 3750 empty kegs [22:27] <ian> 1125000 for 3750 empty kegs ---------------------------------------- [10:44] <ian> a good cat is a dead cat
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Pro
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Post subject: Re: Explosion Pots Posted: Sun Sep 27, 2009 7:02 am |
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Joined: Sat Mar 28, 2009 8:32 pm Posts: 3096 Location: Uganda
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Hemperor wrote: Pro wrote: nah there's a new delay on them theyre basically the same and its clear that hemperor just sucked at using them on the demo Try it on the demo instead of talking out of your ass, I realise that chain pot throwing may be your only viable strategy, however it shouldn't work according to the demo  so viable you haven't paid me 50k yet.
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Jack
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Post subject: Re: Explosion Pots Posted: Sun Sep 27, 2009 7:43 am |
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User Rep: Unsung
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Joined: Sun Jul 27, 2008 7:14 am Posts: 446 Location: my irl picture
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Hemperor
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Post subject: Re: Explosion Pots Posted: Sun Sep 27, 2009 2:33 pm |
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UOSA Subscriber! |
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Joined: Sat Jul 19, 2008 9:15 am Posts: 4368
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Pro wrote: Hemperor wrote: Pro wrote: nah there's a new delay on them theyre basically the same and its clear that hemperor just sucked at using them on the demo Try it on the demo instead of talking out of your ass, I realise that chain pot throwing may be your only viable strategy, however it shouldn't work according to the demo  so viable you haven't paid me 50k yet. oh right, you beat me one time out of what...5 duels at least? So you are 1-4 against me, your guild mate MIKE owes me 100k for getting his ass kicked so much by me (never forget the 1v2 tourney loss to me). Typical UO morons, hold on to ONE SINGLE WIN (I challenge you to bring up another)...Where's my 100k MIKE? Why do you lose 80% of the time to me "Pro"?
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 [22:26] <ian> why am i making 3750 empty kegs [22:27] <ian> 1125000 for 3750 empty kegs ---------------------------------------- [10:44] <ian> a good cat is a dead cat
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Faust
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Post subject: Re: Explosion Pots Posted: Sun Sep 27, 2009 6:59 pm |
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Joined: Mon Sep 22, 2008 7:01 pm Posts: 6247
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marmalade
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Post subject: Re: Explosion Pots Posted: Sun Sep 27, 2009 10:40 pm |
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Joined: Sun Apr 19, 2009 5:02 pm Posts: 1531
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explosion pots are no harder to use than before. just have to release the potions a bit earlier now to get the damage to sync with spells.
infact it actually makes it easier to sync them with damage in hally/spell combos since you have time to run in for the swing before the delayed damage lands.
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