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Re: Explosion Pots

Posted: Thu Sep 24, 2009 10:48 am
by Hemperor
Derrick wrote:It seems to me the problems with exp pots, are the missing damage delay of 1.0 secs, and the animation following the targeted mobile, which is a display issue only.
The animation will follow the user for at least a half second, around obstacles, through gates etc. On the demo, it is impossible (I challenge any of you to do it) to throw the pot just before exploding at someone. You can either throw it a second early, where it lands at their location, or it blows up in your face.

Re: Explosion Pots

Posted: Thu Sep 24, 2009 11:09 am
by Derrick
Proposed corrections to Explosion Potions are on Test Center for evaluation.

Re: Explosion Pots

Posted: Thu Sep 24, 2009 11:14 am
by Hemperor
This topic was dead for a few months until I linked it the other day...and now it's on test? lol I plan a whole revamp and update of the "To-Do" list.

EDIT: Did you mean Test center is up now? I can't connect.

Re: Explosion Pots

Posted: Fri Sep 25, 2009 10:02 am
by Tron
do exp pots suck now?

Re: Explosion Pots

Posted: Fri Sep 25, 2009 10:23 am
by Kraarug
Try it on test, they seem to be ok but I would be very interested in your thoughts Tron.

Re: Explosion Pots

Posted: Fri Sep 25, 2009 12:06 pm
by Pro
nah there's a new delay on them theyre basically the same and its clear that hemperor just sucked at using them on the demo

Re: Explosion Pots

Posted: Fri Sep 25, 2009 2:49 pm
by Derrick
It seems to me that the differences although slight in terms of usefullness are correct and should be made live as soon as possible; however I really was looking forward to more feedback in this thread on the change, just to verify that they are working properly.

Re: Explosion Pots

Posted: Fri Sep 25, 2009 3:41 pm
by Faust
What was exactly implemented?

A simple damage delay like on spells that is forced after the 3 second timer that can't be dodged or what Hemperor was talking about?

Re: Explosion Pots

Posted: Fri Sep 25, 2009 3:49 pm
by Kraarug
Faust wrote:What was exactly implemented?

A simple damage delay like on spells that is forced after the 3 second timer that can't be dodged or what Hemperor was talking about?
The former and not the latter.

Re: Explosion Pots

Posted: Sat Sep 26, 2009 9:52 pm
by Hemperor
Pro wrote:nah there's a new delay on them theyre basically the same and its clear that hemperor just sucked at using them on the demo
Try it on the demo instead of talking out of your ass, I realise that chain pot throwing may be your only viable strategy, however it shouldn't work according to the demo

:(

Re: Explosion Pots

Posted: Sun Sep 27, 2009 7:02 am
by Pro
Hemperor wrote:
Pro wrote:nah there's a new delay on them theyre basically the same and its clear that hemperor just sucked at using them on the demo
Try it on the demo instead of talking out of your ass, I realise that chain pot throwing may be your only viable strategy, however it shouldn't work according to the demo

:(
so viable you haven't paid me 50k yet.

Re: Explosion Pots

Posted: Sun Sep 27, 2009 7:43 am
by Jack
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Pro wrote:so viable you haven't paid me 50k yet.
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Re: Explosion Pots

Posted: Sun Sep 27, 2009 2:33 pm
by Hemperor
Pro wrote:
Hemperor wrote:
Pro wrote:nah there's a new delay on them theyre basically the same and its clear that hemperor just sucked at using them on the demo
Try it on the demo instead of talking out of your ass, I realise that chain pot throwing may be your only viable strategy, however it shouldn't work according to the demo

:(
so viable you haven't paid me 50k yet.
oh right, you beat me one time out of what...5 duels at least? So you are 1-4 against me, your guild mate MIKE owes me 100k for getting his ass kicked so much by me (never forget the 1v2 tourney loss to me).

Typical UO morons, hold on to ONE SINGLE WIN (I challenge you to bring up another)...Where's my 100k MIKE? Why do you lose 80% of the time to me "Pro"?

Re: Explosion Pots

Posted: Sun Sep 27, 2009 6:59 pm
by Faust
Pro owes me a 100k for his 1v1 loss and an additional 100k for each member that was owned in our 3v3... :wink:

He vows to get revenge beating me at least once in his lifetime.

Re: Explosion Pots

Posted: Sun Sep 27, 2009 10:40 pm
by marmalade
explosion pots are no harder to use than before. just have to release the potions a bit earlier now to get the damage to sync with spells.

infact it actually makes it easier to sync them with damage in hally/spell combos since you have time to run in for the swing before the delayed damage lands.