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Deja vu
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Post subject: Guide to Remove trap Posted: Tue Sep 16, 2008 3:23 pm |
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User Rep: Unsung
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Joined: Sat Aug 23, 2008 11:20 am Posts: 39
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I recently got 100 remove trap skill and I would like to share with you all the way I got it. I make no claims that my way is the best or fastest.
First of all I want to clarify some thing. For most builds the remove trap skill is a redundant skill and most of what it can do can all so be done with the telekinesis spell.
What remove trap skill does that is not possible with the telekinesis spell is that it allows you to stay in stealth while popping open a chest. It is good on a character with stealth and lock picking skills.
Before you can learn the remove trap you need both 50 lock picking and 50 detect hidden.
once you have both lock picking and detect hidden at 50 real skill you can start learning the remove trap skill. If you would like to buy the skill any thief guild master can teach it to you. You should be able to buy the skill up to about 30ish skill. If you want to save a little bit of money here you could practice removing traps around town (most of these traps have vary low skill level and can be done with even .0 skill given a few tries)
Once you have 30ish skill this is the hardest part of the skill. The only real place to train up the skill is from the trapped chests up stairs in the main Brittan inn. these traps should be able to get you to the middle 40s skill levels. At a little better than 30 tinkering it is possible to make a dart trap but you will fail a lot and waste a ton of ingots/bolts.
Once you get about 46 skill it is now possible to use a 50 skill tinker to make traps for you to disarm. What I did was set up a razor macro that would trap a chest inside my house while my character with remove trap would continuously try to untrap the chest. I would set the tinker macro to try every 3 or so seconds so that he would get multiple attempts to to set the trap between each attempt to remove the trap. You can not set multiple traps on the same box at the same time so unless the trap is successfully removed you will not use any resources.
Once the remove trap skill is about the same as the tinkering skill you will need to raise your tinkering skill about 4-5 points to keep the remove trap skills gaining well. Once you got about 80 tinkering you can switch to explosion trap which will all so raise your tinkering as you raise your remove trap (all the way to GM) but tinkering will still not go up as fast as remove trap so it may require you to craft some lock picks/Heating stands between traps to keep up with the remove trap skill.
p.s. just wanted to add putting on plate gloves seems to make removing traps harder so it may be advisable to use them to limit the number of resources used to get GM remove trap.
feel free to ask questions if you have any or if I am unclear at any point.
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alatar
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Post subject: Re: Guide to Remove trap Posted: Tue Sep 16, 2008 5:21 pm |
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Joined: Wed Feb 20, 2008 2:59 am Posts: 2011 Location: [Set Grief = True
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Do you successfully remove any trap 100% at GM Remove Trap..?
_________________ #1 PK Guild on T2A
ironfistmax wrote: Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not. Hemperor wrote: Alatar is a douche bag but at least he and cr3w would fight everyone.
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Deja vu
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Post subject: Re: Guide to Remove trap Posted: Wed Sep 17, 2008 9:56 am |
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User Rep: Unsung
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Joined: Sat Aug 23, 2008 11:20 am Posts: 39
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alatar wrote: Do you successfully remove any trap 100% at GM Remove Trap..? so far with out gloves I have never failed. but then again I have not met a level. 5 chest yet. and yeah with no gloves I can disarm a GM tinker trap every time.
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LudKrud
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Post subject: Re: Guide to Remove trap Posted: Thu Sep 18, 2008 4:47 pm |
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User Rep: Kind
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Joined: Thu Aug 14, 2008 9:54 am Posts: 409
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How many bolts did you go through? And explosion potions?
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Deja vu
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Post subject: Re: Guide to Remove trap Posted: Fri Sep 19, 2008 1:04 am |
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User Rep: Unsung
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Joined: Sat Aug 23, 2008 11:20 am Posts: 39
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LudKrud wrote: How many bolts did you go through? And explosion potions? I would guess about 5K ingots (give or take) probably split pretty evenly with bolts and purple potions (fortunately you can use lesser explosions) This is a guess cause I did not really keep track.
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Salladhar Saan
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Post subject: Re: Guide to Remove trap Posted: Sun Sep 21, 2008 7:51 pm |
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User Rep: Unsung
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Joined: Wed Apr 02, 2008 5:16 pm Posts: 30
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Thanks for this guide. My skill has skyrocketed since reading it. I was beginning to think it would take years to GM.
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Deja vu
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Post subject: Re: Guide to Remove trap Posted: Tue Sep 23, 2008 12:12 pm |
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User Rep: Unsung
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Joined: Sat Aug 23, 2008 11:20 am Posts: 39
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Salladhar Saan wrote: Thanks for this guide. My skill has skyrocketed since reading it. I was beginning to think it would take years to GM. its no problem.I beleve this skill is the hardest in the game to raise from 30-46 lol, after that its pretty easy
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Naljier
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Post subject: Re: Guide to Remove trap Posted: Tue Jun 16, 2009 12:58 pm |
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User Rep: Fair
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Joined: Tue Mar 17, 2009 3:17 pm Posts: 506
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nice info, however
it is my advice to forgo the brit inn stuff and just make a tink with no more than 2 or 3 more points in tink than your Remove trap skill and just eat the cost of failures
because it takes forever for chests to respawn in the brit inn and you cannot gain RT skill from chests that are trapped with a skill more than 3 or so points higher than your RT skill.
you will have to monitor the advancement of you tink skill to keep it from getting to high or low compared to your RT skill this might include locking it or makeing a few lockpicks on the side to keep your skill up.
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Naljier
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Post subject: Re: Guide to Remove trap Posted: Wed Jun 24, 2009 4:08 pm |
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User Rep: Fair
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Joined: Tue Mar 17, 2009 3:17 pm Posts: 506
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Safir wrote: Does one have to have Detect Hidden in order to reveal the trap before attempting to disarm/remove it? Or does the Remove trap skill work like a detect hidden skill, as in, if it's not trapped, you can't attempt to remove it? apparently detect hidden is not needed if you presume every chest IS trapped before you open it and use the Remove trap skill to check it.. when u do that it will either attempt to disarm or tell you it isnt trapped.
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Safir
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Post subject: Re: Guide to Remove trap Posted: Wed Jun 24, 2009 5:25 pm |
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UOSA Subscriber! |
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Joined: Fri Mar 06, 2009 6:07 pm Posts: 1062 Location: Stockholm, Sweden
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Naljier wrote: Safir wrote: Does one have to have Detect Hidden in order to reveal the trap before attempting to disarm/remove it? Or does the Remove trap skill work like a detect hidden skill, as in, if it's not trapped, you can't attempt to remove it? apparently detect hidden is not needed if you presume every chest IS trapped before you open it and use the Remove trap skill to check it.. when u do that it will either attempt to disarm or tell you it isnt trapped. Tnx! ;)
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ArchaicSubrosa
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Post subject: Re: Guide to Remove trap Posted: Wed Jun 24, 2009 7:52 pm |
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Joined: Sat Apr 18, 2009 10:58 pm Posts: 286
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the trap doesn't go off until you try to open it right? Or does it go off when you try to pick it? If it doesn't ,won't telekenesis do the trick after it is unlocked? Like sorry for mine newbness lord dude...never went T-hunting before as thou hast righteously done glorious rogue bro.
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ArchaicSubrosa
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Post subject: Re: Guide to Remove trap Posted: Wed Jun 24, 2009 8:35 pm |
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Joined: Sat Apr 18, 2009 10:58 pm Posts: 286
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Safir
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Post subject: Re: Guide to Remove trap Posted: Thu Jun 25, 2009 7:05 am |
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UOSA Subscriber! |
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User Rep: Unsung
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Joined: Fri Mar 06, 2009 6:07 pm Posts: 1062 Location: Stockholm, Sweden
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ArchaicSubrosa wrote: I forgot...robbers More like angry mobs in my case. ;)
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