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 Post subject: Tailoring - Point by Point
PostPosted: Thu Sep 25, 2008 4:41 pm 
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You'll forgive this for looking like crap since I can't possibly get tabs to show up on the board. This was a really nice looking excel file.

The numbers on the left are the cloth/hides it took to get from "Start" to "End".


Real Skill
robes start end points gained point gain per yard
1250 50.7 55.1 4.4 0.003520
2607 55.1 57.9 2.8 0.001074
1999 57.9 61.1 3.2 0.001601
2197 61.1 63.9 2.8 0.001274
1996 63.9 67.3 3.4 0.001703
2283 67.3 70.2 2.9 0.001270
gorgets point gained per hide
438 70.2 71.6 1.4 0.003196
264 71.6 72.3 0.7 0.002652
185 72.3 73.4 1.1 0.005946
237 73.4 74.0 0.6 0.002532
154 74.0 74.6 0.6 0.003896
robes point gain per yard
450 74.6 74.8 0.2 0.000444
gorgets point gained per hide
235 74.8 75.7 0.9 0.003830
studded gorgets point gained per hide
118 75.7 76.1 0.4 0.003390
1116 76.1 77.7 1.6 0.001434
494 77.7 78.7 1.0 0.002024
2723 78.7 82.7 4.0 0.001469
1421 82.7 84.7 2.0 0.001407
1358 84.7 86.6 1.9 0.001399
1199 86.6 89.2 2.6 0.002168
1421 89.2 91.8 2.6 0.001830
2174 91.8 94.1 2.3 0.001058
1744 94.1 96.1 2.0 0.001147
1999 96.1 98.0 1.9 0.000950
2105 98.0 99.9 1.9 0.000903
315 99.9 100.0 0.1 0.000317

Totals

Cloth Used 12782.0
Cost* 23007.6 90 per bolt
Cloth per point 648.8
Cost per whole point 1167.9

Hides Used 19700.0
Cost* 78800.0 4 per hide
Hides per point 1601.6
Cost per whole point 6406.5



big stop @ 99.0 real skill
real = shown @ 99.3

101,808 gold for 50.7 - GM Tailoring

*Not Including numerous sewing kits.

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 Post subject: Re: Tailoring - Point by Point
PostPosted: Mon Sep 29, 2008 1:54 pm 
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Or 0 gold spent if you gather the resources yourself

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 Post subject: Re: Tailoring - Point by Point
PostPosted: Mon Sep 29, 2008 3:59 pm 
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Yeah that's like saying 50-GM Magery is free if you gather the reagents.

And time spent gathering hides from animals still costs you time. And at 20k hides, that's a loong time.

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 Post subject: Re: Tailoring - Point by Point
PostPosted: Mon Sep 29, 2008 4:44 pm 
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Well, where did you get your money to pay for it all? That takes time too...

Gathering hides/wool/cotton is the easiest thing in the world. Log in every 20 mins to do it all over. In 1 day you will have all that you need + some.

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 Post subject: Re: Tailoring - Point by Point
PostPosted: Mon Sep 29, 2008 5:53 pm 
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Gatheing wool/cotton takes forever. I chopped boards to pay for hides, works out to be way faster, and easier.

Edit: 32k boards = enough cloth and hides to GM tailoring.

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 Post subject: Re: Tailoring - Point by Point
PostPosted: Wed Oct 22, 2008 10:15 am 
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Rohegan wrote:
Yeah that's like saying 50-GM Magery is free if you gather the reagents.

And time spent gathering hides from animals still costs you time. And at 20k hides, that's a loong time.



Not quite, See there are 6 different sheep pens, offering you aa cut every few hours. there is also like 5 - 6 different cotton feilds offering you cotton every 30 min.

To get down to it, Useing a bard to kill dragons will no only yeild enough CASH to trump lumberjacking, but it also yeilds 40 hides per kill. SO lets say u do not know where all the pens and feilds are, you can still buy cloth, and collect hides to be better off.

Some people just like cutting trees or hittiing a mt. We like you guys too! Good post!

~Div

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 Post subject: Re: Tailoring - Point by Point
PostPosted: Wed Oct 22, 2008 12:16 pm 
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Cool guide, thanks


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 Post subject: Re: Tailoring - Point by Point
PostPosted: Sat Nov 15, 2008 4:25 pm 
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im not getting gains anywhere CLOSE to these.

im at 59.8 real and 64.9 displayed and not getting more than a couple of 10ths per 1000 yards of cloth making robes.

*edit* this was when there was a bug in skill gain so all may be well.


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 Post subject: Re: Tailoring - Point by Point
PostPosted: Wed Dec 10, 2008 4:13 am 
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what should you make from 35 to 50? fancy shirts?


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 Post subject: Re: Tailoring - Point by Point
PostPosted: Mon Jan 19, 2009 2:10 pm 
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I started a char at 50 and I cannot make robes for some reason.

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[23:23] <Alcon> can i get a price check on shemps blade?

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 Post subject: Re: Tailoring - Point by Point
PostPosted: Mon Jan 19, 2009 3:28 pm 
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Try cloaks

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 Post subject: Re: Tailoring - Point by Point
PostPosted: Mon Jan 19, 2009 8:40 pm 
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Dohhh

Danke

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GuardianKnight wrote:
He wants voltron's sword to be stuck in him.


[23:23] <Alcon> can i get a price check on shemps blade?

ShastaMcNasty wrote:
FREE THE RED NIGHTMARE!!!



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 Post subject: Re: Tailoring - Point by Point
PostPosted: Tue Jan 20, 2009 5:58 am 
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I am at 75.7 real and 78.6 shown. I see you were making studded when you had 75.7 real. Did you have 100 dex because i have 100 int, 25 dex?



Edit: Tailoring is moslty dex based. I raised my dex back up to 60 and it put my at 79.8 tailoring.


Last edited by dazedman on Thu Jan 22, 2009 7:27 am, edited 1 time in total.

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 Post subject: Re: Tailoring - Point by Point
PostPosted: Thu Jan 22, 2009 7:27 am 
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Do Studded Gorgets no longer take you to GM tailoring? I seem to have hit a wall at 95.5 (94.7 real). Oh well, I will just move to sleeves.


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 Post subject: Re: Tailoring - Point by Point
PostPosted: Fri Apr 17, 2009 11:09 am 
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Can anyone give me a hint as to how to make a tailoring macro work when I change sewing kits? For some reason the macro I have always starts failing when my kits wear out and I have to buy new ones. I have set it to 'type' but it doesn't seem to work.


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