UOSA Rares Guide

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Alcibiades_HAY
Posts: 1
Joined: Sun Dec 18, 2011 11:58 am

UOSA Rares Guide

Post by Alcibiades_HAY »

UOSA Rares Guide:
There is a lot of mystery surrounding rares on this server. There is no definite way of determing exactly when a rare will spawn, but there are certainly ways of narrowing it down immensely and not wasting your time, effort, and resources in search of the illusive Rares. In this guide I will detail some tips and pointers to help everyone be able to hunt rares. At the very least, everyone will be on the same playing field. What you do with this knowledge and information is up to you.

The Basics:
All rares on this server have a window. There are semi-rares that spawn daily, like the Dirty Pots/Pans, although not all of the Dirty Pot/Pans spawns are semi-rare spawns. A couple of them are low-end rare spawns that will be detailed later.

Rares on this server have a "window" in which they spawn in. Say a particular rare's "window" is 5-8 days. You were lucky enough to be the last person to "fetch" this rare. So you know that for the next 4 days, this particular rare has zero chance of spawning again. The 5th day is the first day that it has a chance of spawning again and will spawn sometime between the 5th day and the 8th day. This is important knowledge as it will save you wasted time, effort, resources, and frustration. Granted, you have to "fetch" that first one to make this all work. :wink:

That will require a bit of camping on your part. Since AFK Reagent Buying is legal, so is AFK Rare Camping. This means that you can camp rares to your heart's content. Unfortunately, this means you are AFK and subject to player justice. Unlike the AFK Reagent Buyers, there is a high probabitlity of someone killing you if they find you. Beware!

Luckily for you, most macros will still "trigger" when you are dead, but if you are dead you are not grabbing anything. This is where the attended part comes in, unfortunately, if you are wanting to get the rare. You've gotta keep an eye on them every now and then or you'll miss the actual rare if you're always dead. You can put in Screenshots in the macros, though. :wink:

With razor you can have it take a screenshot as soon as your player "triggers" on a rare. What good is a screenshot? Its a lot of good. :D The razor screenshots are timestamped. So, even if you are not physically there and you are dead, you will still get the timestamp of the rare spawn. This lets you know when to look for the rare when its window is up again, and this will save you lots of time. Time is money! $$$$$

I will go into further detail on Razor Macros at the end of this guide.

Alrighty, the information you're all dying to know! :P

The Rares:
Image Arrows spawn in Serpent's Hold on the roof of the building south of the Archery/Bowyer Shop. You will see a table with a Pyramid Stack and a Flat Stack of Arrows on it. The spawn is on top of that table on the south end. There are 2 types of Arrows that spawn.
Approximate Window: 5-11 days

Image Ask & Answer Crystal Ball spawns in the lockpicking room of the Ice Fiend's area (Ice Dungeon). The northern-most and western-most chest is the one it spawns in. It is a 10 stone item and does require stealing.
Approximate Window: 3-5 days

Image Barrels spawn in Dungeon Deceit. It spawns in the alcove on the west wall north of the doorway into the room. This room is adjacent, through a doorway, into a room full of Barrels. It does not spawn in the room with a lot of Barrels. It spawns in the room with the chopping block and axe with the stone table on the East side of the room.
Approximate Window: 5-6 days

Image Bloody Bandages spawn daily in the Cove Orc Fort in the NW corner of the SE room. I recommend gating into this area hidden. There are 2 types of Bloody Bandages.
Approximate Window: Daily

Image Bloody Water (Bloody Bowl) spawns in the Ogre Lord Room of Dungeon Wrong (Level 2). It spawns on the Southern-most East to West table in front of the chair on the East side of the table.
Approximate Window: 19-22 days

Image Bone Container spawns in a locked and trapped box in the lockpicking room of Dungeon Covetous. There is a stack of boxes against the north wall, slightly East of Center. The SW box is the one that spawns the Bone Containers. This rare requires stealing to "fetch". There are several types of Bone Containers.
Approximate Window: 10-13 days

Image Bottle spawns on the roof of the Illusionist's Guild on Verity Island(Moonglow). There is an open space on the table on the Western end of the roof. This is where the bottle spawns. This building is to the South and East of Moonglow on the island. There are several types of bottles.
Approximate Window: 5-6 days

Image Bridle spawns in the Eastern Trinsic stable in the center stall on the south wall. There is one known type of spawning bridle.
Approximate Window: 8-16 days (This window could certainly be revised with further information.)

Image Broken Chair spawns in Hidden Valley in the bottom floor of the Mage Tower along the North wall. It spawns about 2 tiles west of the static broken chair. The evil mage upstairs is also a good source of Blue Sandals. There are approximately 8 versions of Broken Chair that spawns.
Approximate Window: 4-10 days

Image Brush spawns in the Britain stable west of the Main Mage shop in Britain. It spawns in various locations from the center stall, to the open area on the west inside, to directly under the sign inside the building. The latter is very difficult to see and can only be seen with the doors shut on the building. There are 2 types of Brushes.
Approximate Window: 3-9 days

Image Bucket of Water spawns in the Hedge Maze on the 2nd tile West of the Water Trough. There is a static Bucket of Water further north of the spawn spot. There is 1 type of Bucket of Water.
Approximate Window: 5-8 days

Image Bushel spawns on the Western end of the docks of Magincia. There will be no other Bushels near it and there will be a fishing pole. There is 1 type of Bushel.
Approximate Window: 12-19 days

Image Candelabra spawns in the NW corner of the Northern hall of the Palace in Nujel'm. There is a row of Candelabras with one missing at the end. You can't miss it. There is 1 type of Candelabra that spawns.
Approximate Window: 10-18 days

Image Cannonballs spawn on the NE corner of the back bench of the boat at the Papua Docks. There is 1 type of Cannonballs.
Approximate Window: 11-20 days

Image Cards spawns on the center of the table(west side) of the Order Guards Outpost in Serpent's Hold. There are 7 varieties that spawn, with one of them being the Semi-Rare version of the single stack of cards.
Approximate Window: 4-9 days

Image Checkers spawn in The Albatross on the Occlo Docks. They spawn on the Western end of the L-Shaped table in the main room. There are 4 varieties of Checkers.
Approximate Window: 3-8 days

Image Chessmen spawn in the Great Horns Tavern on the Western end of the table with the checkers set. This is in Magincia. There are 4 varieties of Chessmen.
Approximate Window: 14-24 days (This window could use further revision.)

Image Damaged Books spawn in the Mage Tower in Dungeon Shame. On the top floor in the middle room there is a bookcase. This item requires stealing to "fetch". There is 1 type of Damaged Books.
Approximate Window: 9-20 days

Image Dirty Pan - Minoc spawns in The Barnacle Tavern inside the Fireplace on the Western End. There seems to be only one version of Dirty Pan that spawns here.
Approximate Window: 5-9 days

Image Dirty Frypan - Covetous spawns in Corpers room in the center next to the fire. There seems to be only one version of Dirty Frypan that spawns here.
Approximate Window: 5-9 days

Image Empty Basket spawns in the top room(inside) on the corner of the table in the Hedge Maze. There is 1 type of Empty Basket.
Approximate Window: 5-8 days

Image Empty Jar spawns on the center lockpicking island in shame. It spawns slightly SE of center and away from the static Empty Jars on the ground. There is 1 type of Empty Jar.
Approximate Window: 3-7 days

Image Empty Tub spawns in the center stall in the Delucia stables on the ground. There is 1 type of Empty Tub.
Approximate Window: 5-9 days

Image Empty Vials spawns on the table in the center of the plaza of The Lycaeum on Verity Island(Moonglow). There is 1 type of Empty Vials.
Approximate Window: 4-9 days

Image Fruit Basket spawns on the table in Yew. There is an open spot on the South center of the table. ( 55o 53'N 72o 59'W ) There is 1 type of Fruit Basket.
Approximate Window: 3-7 days

Image Full Jars spawns on the Isle of Occlo in the building due West of the Bank on the North side of the road. It spawns inside the Oven on the West end of the building. There are 4 varieties of Full Jars.
Approximate Window: 3-6 days

Image Full Vials spawns on the Alchemist's Table in the SE corner of the Deamon Room in Hythloth. There is an empty tile on the table where it spawns. There is 1 type of Full Vials.
Approximate Window: 5-10 days

Image Hanging Armor spawns in the armoire in the Southwest 2nd floor room of Lord British's castle. This item requires stealing to "fetch".
Approximate Window: 14-24 days

Image Hay[Thick] spawns on the ground in various locations of the pen in Papua Stables. It is generally in the center, but has been known to actually spawn under the building. There is 1 type of Hay[Thick].
Approximate Window: 5-9 days

Image Hay[Thin] spawns in the Sosarian Stables of Britain roughly in the middle of the main entryway. You'll see about 7 open tiles where it spawns at. There is 1 type of Hay[Thin].
Approximate Window: 5-9 days

Image Herbs & Flowers spawns in the Alchemist Shop closest to the Moonglow bank. There are 3 separate spawns for them in the Alchemist shop. 2 are in the crates along the wall, and one is in the Lockbox. All are these are separate spawns.
Approximate Window: 3-5 days

Image Horse Dung spawns in the Minoc stables on the ground to the West of the entryway. There are at least 2 varieties of Horse Dung.
Approximate Window: 9-16 days (This window could use further revision.)

Image Horseshoes spawn in the Tinkerer's Paradise of Papua in the Northern chest. This item requires stealing to "fetch". There is 1 type of Horseshoes.
Approximate Window: 5-10 days

Image Ingots spawn in various Smith Shop Lockboxes through the lands. Britain[West], Trinsic[North], and Papua are known locations. The other shops tend to spawn just the semi-rare wires daily. There are 24 varieties of rare ingots(normal and reversed). The windows on these are from daily to weekly and could use further information.
Approximate Window: 1-5 days

Image Large Vase spawns in the storeroom full of vases north of The Unicorn's Horn Tavern in Britain. It spawns in the center room one tile in from the north wall next to the other Large Vases. Unlike on OSI servers, there is just 1 type of Large Vase that spawns here. OSI servers had the handled Large Vase spawn, also, but that version spawned in Dungeon Hythloth.
Approximate Window: 16-29 days

Image Mugs spawn on the table in the Mystical Spirits tavern in Nujel'm.The southernmost North to South table has an empty tile where there is not a Mug. That is where it spawns. There are several varieties of Mugs, including Skull Mugs.
Approximate Window: 2-5 days

Image Pot of Wax spawns on the NW corner of the roof of the Delucia Inn. There is 1 type of Pot of Wax.
Approximate Window: 14-24 days

Image Rock [T2A] spawns on the path into Terathan Keep. ( 8o 47'S 30o 22'W ) There is 1 type of Rock[T2A].
Approximate Window: 5-12 days

Image Rocks spawn in Buc's Den behind the Bucaneer's Bath where people sign up for Tournaments. There is 1 type of Rocks that spawns.
Approximate Window: 4-12 days

Image Rope spawns in 2 locations. One is on the Jhelom Docks in the barrel on the south docks( 176o 40'N 12o 39'E). It spawns in the bottom south barrel in the middle of the long stretch of the dock. The other location is on the docks next to the static rope spawn in Cove. These are separate spawns with roughly the same timers. There are 2 varieties of rope that spawn.
Approximate Window: 3-7 days

Image Sandstone Table spawns in the ruins south of the Delucia Passage Entrance in the Old Lands. It spawns on the north wall of the ruins in the middle of the wall. There are 6 varieties of Sandstone Table.
Approximate Window: 29-32 days

Image Shackles spawns in the Yew Prison on the second floor in the middle cell on the south side of the hallway. It spawns on either side of the bed. ( 74o 37'N 73o 45'W ) There is 1 type of Shackles.
Approximate Window: 5-9 days

Image Sheet Music spawns in the Star Room in the bowels of Terathan Keep. It spawns on the Music stand north of the blue moongate in the room. There are multiple varieties of Sheet Music.
Approximate Window: 9-18 days

Image Skull Candle spawns in the NE corner chest in the Laboratory Room in Dungeon Hythloth (orcs, ettins, rats). This requires stealing to "fetch".
Approximate Window: 10-21 days

Image Small Vase spawns in the Britain Graveyard in the East central building on the NW table. There is 1 type of Small Vase.
Approximate Window: 4-11 days

Image Soup and Stew spawns in the Unicorn's Horn tavern in Britain. It spawns on the table on the north wall behind the bar. There is an open tile where it spawns. There are at least 2 varieties of Soup and Stew.
Approximate Window: 3-7 days

Image Tall Candle spawns on the table in Dungeon Covetous. It spawns in the room behind the Lich Room (5582,1827). There are 2 separate spawns here for Tall Candles. One is on the West end of the table and the other is on the East end of the table. They are on separate, but similar timers. There is 1 type of Tall Candle.
Approximate Window: 3-5 days

Image Whip spawns on the table in Dungeon Wrong, Level 1. The room is the one where all the Trolls spawn. It spawns directly on top of the static Whip. There is 1 version of Whip.
Approximate Window: 5-9 days

Image Wig and Stands spawn in the top of the Orc Fort North of Delucia in the City of the Undead. It spawns on top of the table in the top room of the fort. There are several varieties of Wigs and Stands.
Approximate Window: 6-16 days

Semi-Rares:

Image Dirty Pots/Pans spawn in several locations throughout the shard in Provisioner shops and Tavern boxes. You can tell which ones they spawn in by the random food items that spawn in the chest. They have been known to spawn multiple times a day in the same chest. There are several varieties of Dirty Pots/Pans.
Approximate Window: Daily

Image Twisted Lockpicks spawn in several locations throughout the shard on Tinkerer NPC's. Just gotta figure out how to kill them! They also spawn in a lockbox in Occlo. The Occlo location requires Lockpicking and Stealing. There is 1 type of Twisted Lockpicks.
Approximate Window: Daily

Image Small fish spawn in barrels on the docks of Skara Brae(land side), Britain(closest docks to bank), and the Occlo docks. There are at least 3 varieties of small fish that spawn.
Approximate Window: Daily

Image Paints and Brush spawn on Artists. Find one wandering the streets of the town near you and murder them. You will not see the Paints and Brush when snooping, but they will be on the corpse. There is 1 type of Paints and Brush.
Approximate Window: Daily

Image Cards spawn in a few locations around the shard. Skara Brae and Trinsic are 2 of them. Requires Lockpicking and Stealing. There is 1 type of Cards.
Approximate Window: Daily

Image Chisels spawn in a few locations around the shard. Bucaneer's Den and Britain Carpentry shops are 2 of them. Requires Lockpicking and Stealing. There is 1 type of chisels.
Approximate Window: Daily

Image Rolling Pins and Sifters spawn in a few locations around the shard. Britain and Nujelm spawn them in Food/Bakery chests and barrels. Requires Lockpicking and Stealing for some locations. There is 1 type of rolling pin and 1 type of Flour Sifter.
Approximate Window: Daily

Image Wire spawns in a few locations around the shard. Britain, Jhelom, Serpent's Hold, and Vesper spawn them in Smithing Lockboxes. Requires Lockpicking. There are 4 varieties of wire.
Approximate Window: Daily

Now that you've got some idea on how rares spawn, you need to setup Razor to Scavenge them when you zip on in. This will help you with camping rares, and with doing rounds checking the rares spots in general. Less clicking on your part. :)

The Scavenger Agent:
This is the trick to most of the "fetch" macros. You have to add all of the rares that you are hunting to your Scavenger Agent. Make sure you get each variation of the rares, too. Otherwise, you'll be missing spawns and wasting your time. One of the tricks with the Scavenger Agent is to pause next to the rare with your macro and do a Clear Scavenger Cache. This will ensure that your Cache is clear. Then you take a step and it will freshly try to scavenge whatever is available to be scavenged. This is not necessary for all rares, but it depends on how close you are to the item when it spawns. Typically being on the edge of the screen or sligihtly off-screen is safe.

The Organizer Agent:
This is how the Fetch macro safely banks your rare pixels! Make sure you add all the rares in your scavenger to your organizer agent. Then setup a bag in your bank box to organize all the rares into.

The Macros:

Trigger:

Code: Select all

!Loop
Assistant.Macros.ForAction|10
Assistant.Macros.TargetTypeAction|False|3905
Assistant.Macros.IfAction|4|0|no item
Assistant.Macros.PauseAction|00:00:00.5000000
Assistant.Macros.ElseAction
Assistant.Macros.HotKeyAction|0|Play: Rares\ArrowsFetch
Assistant.Macros.EndIfAction
Assistant.Macros.TargetTypeAction|False|3904
Assistant.Macros.IfAction|4|0|no item
Assistant.Macros.PauseAction|00:00:00.5000000
Assistant.Macros.ElseAction
Assistant.Macros.HotKeyAction|0|Play: Rares\ArrowsFetch
Assistant.Macros.EndIfAction
Assistant.Macros.EndForAction
So the "trigger" is what finds the rare on you screen. It is based off of trying to target something that isn't within range or isn't there. This is as simple as 2x clicking your dagger, hitting record, targeting the rare, hitting stop, and changing the Absolute Target to Target By Type.

So long as its not able to target the item or the rare, it will return the error message "No item of type RARE_NAME (####) found!". You then have an IF System Message "No item" statement that does absolutely nothing except perhaps a pause. You then have an Else Statement to catch the opposite of "No item". When the Else statement is reached, it means that the rare has been seen. So when it drops into the Else Statement, it calls the Fetch Macro. Now we get to actually grabbing some rares!!! :D

Fetch:

Code: Select all

Assistant.Macros.HotKeyAction|1107|
Assistant.Macros.DoubleClickTypeAction|8012|True
Assistant.Macros.WaitForTargetAction|30
Assistant.Macros.AbsoluteTargetAction|0|0|1083552067|141|129|0|7956
Assistant.Macros.PauseAction|00:00:00.5000000
Assistant.Macros.WalkAction|4
Assistant.Macros.WalkAction|4
Assistant.Macros.WalkAction|4
Assistant.Macros.PauseAction|00:00:00.5000000
Assistant.Macros.DoubleClickTypeAction|8012|True
Assistant.Macros.WaitForTargetAction|30
Assistant.Macros.AbsoluteTargetAction|0|0|1078658312|45|66|0|7956
Assistant.Macros.PauseAction|00:00:01
Assistant.Macros.SpeechAction|0|52|3|ENU|2|16|2|Bank
Assistant.Macros.PauseAction|00:00:01
Assistant.Macros.HotKeyAction|0|Organizer Agent-2
Assistant.Macros.PauseAction|00:00:05
Assistant.Macros.ExtCastSpellAction|32|4294967295
Assistant.Macros.WaitForTargetAction|30
Assistant.Macros.AbsoluteTargetAction|0|0|1073816384|63|129|0|7956
Assistant.Macros.PauseAction|00:00:01
Assistant.Macros.UseSkillAction|21
Assistant.Macros.PauseAction|00:00:01
Assistant.Macros.HotKeyAction|0|Play: Hiding
The first thing the Fetch Macro does is use the "Take Screenshot Now" function in razor to record the date and time of the Rare spawn. Then the macro needs to get your player to the rare. You can accomplish this several ways, but it is important you do it in a manner that allows scavenger to get the rare. Teleporting, Recalling, and Walking will accomplish this.

In the example above, the character recalls to the spot, walks 3 steps, and recalls to a Bank. At the Bank, you run your Organizer Agent to put the Rare in your bank. You then Recall to a "Safe" spot. At your "Safe" spot you Hide and then call your Hiding macro to keep you hidden till you take control of your character.

Its as simple as that!

Now, there are some rares spawns ( Like Cards ) that have multiple types of identical items in the same area of the rare spawn. This causes the macros to Trigger constantly! Oh no's! Well, luckily, there's some Razor goodness for this, too. :D

The Macro:

Code: Select all

!Loop
Assistant.Macros.HotKeyAction|1394|
Assistant.Macros.TargetTypeAction|False|3605
Assistant.Macros.HotKeyAction|1150|
Assistant.Macros.PauseAction|00:00:00.5000000
Assistant.Macros.IfAction|4|0|0x40008170
Assistant.Macros.ElseAction
Assistant.Macros.HotKeyAction|0|Play: Rares\CardsFetch
Assistant.Macros.EndIfAction
Assistant.Macros.HotKeyAction|1394|
Assistant.Macros.TargetTypeAction|False|4002
Assistant.Macros.HotKeyAction|1150|
Assistant.Macros.PauseAction|00:00:00.5000000
Assistant.Macros.IfAction|4|0|0x400082da
Assistant.Macros.ElseAction
Assistant.Macros.HotKeyAction|0|Play: Rares\CardsFetch
Assistant.Macros.EndIfAction
Assistant.Macros.HotKeyAction|1394|
Assistant.Macros.TargetTypeAction|False|3609
Assistant.Macros.HotKeyAction|1150|
Assistant.Macros.PauseAction|00:00:00.5000000
Assistant.Macros.IfAction|4|0|0x40008178
Assistant.Macros.ElseAction
Assistant.Macros.HotKeyAction|0|Play: Rares\CardsFetch
Assistant.Macros.EndIfAction
Assistant.Macros.HotKeyAction|1394|
Assistant.Macros.TargetTypeAction|False|3606
Assistant.Macros.HotKeyAction|1150|
Assistant.Macros.PauseAction|00:00:00.5000000
Assistant.Macros.IfAction|4|0|0x40008172
Assistant.Macros.ElseAction
Assistant.Macros.HotKeyAction|0|Play: Rares\CardsFetch
Assistant.Macros.EndIfAction
Assistant.Macros.TargetTypeAction|False|3607
Assistant.Macros.IfAction|4|0|no item of type
Assistant.Macros.ElseAction
Assistant.Macros.HotKeyAction|0|Play: Rares\CardsFetch
Assistant.Macros.EndIfAction
Assistant.Macros.TargetTypeAction|False|3608
Assistant.Macros.IfAction|4|0|no item of type
Assistant.Macros.ElseAction
Assistant.Macros.HotKeyAction|0|Play: Rares\CardsFetch
Assistant.Macros.EndIfAction
Assistant.Macros.TargetTypeAction|False|4003
Assistant.Macros.IfAction|4|0|no item of type
Assistant.Macros.ElseAction
Assistant.Macros.HotKeyAction|0|Play: Rares\CardsFetch
Assistant.Macros.EndIfAction
Assistant.Macros.UseSkillAction|21
Assistant.Macros.PauseAction|00:00:01
Basically this macro uses the specific ID's of the static items that are causing your macro to trigger. It takes those specific ID's and completely ignores them leaving your macro to hunt the actual Rare spawn. :D

How do you find these specific item ID's for the static items you ask? Just use your use once agent and target the statics that are "getting in your way" of shiney rares!

I could talk for days on macro tips, but i've given you the larger part of what you need to know. Let the secret veil on Rares be lifted!
Last edited by Alcibiades_HAY on Sun Dec 18, 2011 4:51 pm, edited 1 time in total.

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BenBrawl
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Re: UOSA Rares Guide

Post by BenBrawl »

awesome first post!!
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Re: UOSA Rares Guide

Post by Light Shade »

Definitely wrote that guide...definitely did not post that guide. *shrugs*

I guess i'm partially "to blame", not that i'm too worried about the pixels.

Oh well. I guess the rares market will be interesting in the coming weeks.

Cheers!

-L/S
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Downs
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Re: UOSA Rares Guide

Post by Downs »

Missing knitting at wind and occlo tailor
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Post by Telamon »

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Last edited by Telamon on Thu Jul 12, 2012 3:53 pm, edited 2 times in total.

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Re: UOSA Rares Guide

Post by Brules »

Hahaha, very nice. Glad to see this get posted.

Now the question is - will someone volunteer the actual spawn times. :)

IE which ones are server up or when during the day do the daily ones spawn.

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Re: UOSA Rares Guide

Post by applejack »

Telamon wrote:Well written guide, regardless of whoever wrote it.

Very few people on UOSA are efficient with cascading razor macros, but using that trick you can do just about anything.

(Quoting it before it gets deleted due to rares crew politics)
I thought the same thing hehe. I quoted it and PM'd it to myself right after it was posted. I don't rare hunt nor do I plan to but I love this post. Well done. It's always funny to see the rares nerds get all uptight.
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Post by Telamon »

.
Last edited by Telamon on Thu Jul 12, 2012 3:53 pm, edited 1 time in total.

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Re: UOSA Rares Guide

Post by Pirul »

I don't see a reason why it should be removed.

The only issue I'd see is if Derrick or some other admin thinks it "breaks" the rares game.
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Post by Telamon »

.
Last edited by Telamon on Thu Jul 12, 2012 3:52 pm, edited 1 time in total.

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Re: UOSA Rares Guide

Post by applejack »

Careful! The last person who referred to them as a cartel has disappeared.

viewtopic.php?f=11&t=9484
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Re: UOSA Rares Guide

Post by Downs »

blackfoot has already contacted luca blight about destroying the OP
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Re: UOSA Rares Guide

Post by randale »

I found a rare but I can't pick it up because it's says it's "out of sight" no matter where I stand I can't take it. Of course since I can't attempt to pick it up I can't know if I can take it (to see if it will say "You can not pick that up")

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Re: UOSA Rares Guide

Post by randale »

I also don't understand that code for use with razor macros, that's not how it looks in my macro window.

Pirul
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Re: UOSA Rares Guide

Post by Pirul »

Then Sir, what you are looking at is not a rare, or you need stealing to get it. If it is in plain view, then it is a static object, a part of UO's landscape. If it's inside a chest, barrel or crate, then you need to use the stealing skill to get it. By your description, I'd assume you're dealing with a static.
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