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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Fri Apr 17, 2015 9:19 pm 
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Capitalist wrote:
I believe Silvergate 2015 was roughly 18,000 silver.


They should stage another "mishap" like that again. Then monitor the speed in which one person navigates all the other loot and loots 5 tiny pixelated individual silver coins within fractions of a second. Because there was most definitely some of that going down when it was just me and two others at the spawn early that day. I felt like a scrub.

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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Fri Apr 17, 2015 9:21 pm 
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inkognito wrote:
Capitalist wrote:
I believe Silvergate 2015 was roughly 18,000 silver.


They should stage another "mishap" like that again. Then monitor the speed in which one person loots 5 tiny pixelated individual silver coins within fractions of a second. Because there was most definitely some of that going down when it was just me and two others at the spawn early that day. I felt like a scrub.

Not gonna be nice about it either, you probably looked like one too. Do a couple months of IDOCing and see if you aren't the fastest (legal tool using) looter on the shard.

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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Fri Apr 17, 2015 9:26 pm 
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I wish I had the energy to use these legal tools sometimes. I wouldn't be b itching about these overpriced new silver rewards thats for sure.

Edit for clarification: I am a scrub. But one more than ever at that particular event.

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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Fri Apr 17, 2015 10:57 pm 
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Is UOFiddler illegal?


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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Thu Jun 11, 2015 2:24 pm 
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Blood elemental statue is my suggestion! :)

Oh and since this is T2A, a snow elemental!

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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Thu Jun 11, 2015 5:36 pm 
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My suggestion would be banker deeds, like vendor deeds to place a banker in a structure. We place them for the shard specific events, so the code is essentially built. Large amounts of silver to get, then large cash maintenance fees. You kill two birds with one stone getting large amounts of silver and gold out of the system which quite frankly is the goal. You get a lot of convenience in return.

1. All guildhouses would want one.
2. Any vendor houses would want one.
3. Very wealthy PK’s would want one.
4. Anybody buying/selling large value items would want one
5. Most anyone who has to transfer heavy items from a bank vault to their home would want one (which is just about everyone)
6. Most anyone grinding a resource consuming skill would want one.

You’ve satisfied the demand side of the equation which I believe a lot of these silver rewards lack. The only people who suffer are the owners of vendor bank houses which is 10-20 people? Everyone gains easier access to their bank vault. You would have to set the silver and gold levels high enough that they aren’t all over the place.

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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Thu Jun 11, 2015 6:54 pm 
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morgan1109 wrote:
My suggestion would be banker deeds, like vendor deeds to place a banker in a structure. We place them for the shard specific events, so the code is essentially built. Large amounts of silver to get, then large cash maintenance fees. You kill two birds with one stone getting large amounts of silver and gold out of the system which quite frankly is the goal. You get a lot of convenience in return.

1. All guildhouses would want one.
2. Any vendor houses would want one.
3. Very wealthy PK’s would want one.
4. Anybody buying/selling large value items would want one
5. Most anyone who has to transfer heavy items from a bank vault to their home would want one (which is just about everyone)
6. Most anyone grinding a resource consuming skill would want one.

You’ve satisfied the demand side of the equation which I believe a lot of these silver rewards lack. The only people who suffer are the owners of vendor bank houses which is 10-20 people? Everyone gains easier access to their bank vault. You would have to set the silver and gold levels high enough that they aren’t all over the place.

Awful, trammel idea. At several points in my UOSA "career" all 6 of those apply to me, and I would have quit had I seen it the first day or if I saw it tomorrow.

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Vega for me you are just exploiting the uosa system with your vanq charged spellreflect recall invis pink boobi pvp trammel style which never existed on osi, so stfu.

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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Sun Aug 30, 2015 1:36 am 
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Bump for new ideas.

What are the chances of getting regular dye tub hues for masks/sandals back?

Item bless deeds?

1k Silver rewards?

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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Sun Aug 30, 2015 3:47 pm 
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Soma wrote:
Bump for new ideas.

What are the chances of getting regular dye tub hues for masks/sandals back?

I like this idea

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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Fri Dec 11, 2015 11:27 am 
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In era --

There were leather dye tubs which could be used on sandals etc. for regular hues.


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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Fri Dec 11, 2015 12:39 pm 
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dren wrote:
In era --

There were leather dye tubs which could be used on sandals etc. for regular hues.

Not sure if this was true for some shards, but on Napa Valley, I don't recall there being anything like this in era.

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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Fri Dec 11, 2015 1:00 pm 
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Apocalypse wrote:
dren wrote:
In era --

There were leather dye tubs which could be used on sandals etc. for regular hues.

Not sure if this was true for some shards, but on Napa Valley, I don't recall there being anything like this in era.


Acutally, I was told this from a player. I just looked it up and it looks like it was after the cut off date UOSA has chosen.

You are correct Apocalypse.


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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Mon Dec 14, 2015 11:27 am 
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dren wrote:
Apocalypse wrote:
dren wrote:
In era --

There were leather dye tubs which could be used on sandals etc. for regular hues.

Not sure if this was true for some shards, but on Napa Valley, I don't recall there being anything like this in era.


Acutally, I was told this from a player. I just looked it up and it looks like it was after the cut off date UOSA has chosen.

You are correct Apocalypse.


UO:R is when leather dye tubs came about

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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Mon Dec 28, 2015 6:22 pm 
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how come a lot of the items u can buy for like 30k(skull mug) for example is 100 silver...1.5mil....and buncha others in the 50 and 60 silvers some stuff worth 10k ect? dun undertsand...also got rid of the 1k or 2k silver u get to have an item created within reason? o well id never get that much :)


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 Post subject: Re: Silver & Trophy System - Updated for 2015
PostPosted: Mon Dec 28, 2015 8:39 pm 
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The Gods wrote:
how come a lot of the items u can buy for like 30k(skull mug) for example is 100 silver...1.5mil....and buncha others in the 50 and 60 silvers some stuff worth 10k ect? dun undertsand...also got rid of the 1k or 2k silver u get to have an item created within reason? o well id never get that much :)


Your first question was answered within the first couple of posts here.

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