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 Post subject: Macro: Alchemy & Poisoning
PostPosted: Fri May 06, 2016 6:20 pm 
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Joined: Tue Aug 04, 2015 11:28 pm
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This is intended for two characters, one an alchemist and the other a poisoner. It is 100% AFK with the macros below. Just remember CRAP (Cures, Reagents, Alchemy, Poisoning) and you'll be on your way. I did not add the actual macros to this because the way they're set up one is really better off making their own. These are just here to give an idea of what they might end up looking like.

Image

Alchemy

Items in backpack:

    20 empty bottles, 1 item
    nightshade, 1 item (always a minimum of 3 nightshade in the stack)
    a bag of 102 exceptional/GM mortar and pestle, 103 items
    105 items total (enough room for 20 green potions)

Items in vicinity:

    a keg for pouring green potions
    a container of nightshade
Quote:
If ( "Green Potion count" <= 0 )
Exec: Add to UseOnce :arrow: This is way better than using Double Click (mortar and pestle (0E9B)).
Wait for Target ^
Target by Type mortar and pestle (0E9B) ^
Exec: Use Once Agent ^
Wait for Target
Absolute Target :arrow: Nightshade.
Wait for Menu (Any)
MenuResponse 3
Else
Lift Green Potion (0F0A) - 1
Drop to 0x4048Cf02 (@(-1, -1, 0)) P
Pause 1.00sec
End If
Exec: Drop What You are Currently Holding
If ( "Nightshade count" <= 3 )
Exec: Restock Agent-3
Wait for Target
Absolute Target R
Pause 1.00sec
End If

Poisoning

Items in backpack:

    2 empty bottles
    a dagger (newbied)

Items in vicinity:

    a keg of green potions (the alchemist has been pouring them in)
    a keg of orange potions
Quote:
If ( "Green Potion count" <= 0 )
Double Click (0x4048CF02) P
Pause 1.00sec
End If
Exec: Poisoning
Wait for Target
Target by Type Green Potion (0F0A)
Wait for Target
Absolute Target :arrow: a dagger (newbied)
Pause 1.00sec
If (Poisoned)
Double Click (0x4078071E) C
Pause 1.00sec
Exec: Drink Cure
End If
Pause 9.00sec


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