All times are UTC - 5 hours [ DST ]


Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Healing
PostPosted: Fri Jan 20, 2017 9:53 am 
Online
UOSA Donor!!
UOSA Donor!!
User avatar
User Rep: Kind
 Profile

Joined: Wed Oct 29, 2008 2:10 pm
Posts: 1211
Does anyone have a great set of macros for GMing Healing without killing oneself?

I have reached the point now where I'm only getting gains from curing poison. Before re-inventing the wheel, I thought I'd ask first.

Scenario:

The character that I am trying to GM Healing on can successfully poison himself with a spell (or potions). So, hopefully no need to dual client this one.

He's currently sitting on 73.0 shown/68.7 real

_________________
K^D ~ prosperitatis cooperationem


Top
 
These Support SecondAge
Links open a new window.
UOSA Donors & Subscribers do not receive these ads.

 Post subject: Re: Healing
PostPosted: Fri Jan 20, 2017 10:13 am 
Online
User avatar
User Rep: Honest
Post Rep: 1
Honest
 Profile

Joined: Wed Jun 26, 2013 3:31 pm
Posts: 677
violator wrote:
Does anyone have a great set of macros for GMing Healing without killing oneself?

I have reached the point now where I'm only getting gains from curing poison. Before re-inventing the wheel, I thought I'd ask first.

Scenario:

The character that I am trying to GM Healing on can successfully poison himself with a spell (or potions). So, hopefully no need to dual client this one.

He's currently sitting on 73.0 shown/68.7 real

If you're looking to do it single client I'd say casting poison on yourself would be the way to go since it will only use 1 NS. Perhaps start the macro with an IF condition of being poisoned to cure with bandage and wait 18 seconds. Next put an Else condition to cast poison with a 1 second pause followed by another IF condition Hit Points under 50 (its up to you) to cast heal on yourself.

The 18 second time out will slow down you gains quite a bit when compared to the 8 seconds it takes to cure someone else (eg: curing another toon). That toon could be running an IF condition of healing its self if Hit Points under a certain number. So it all depends on how fast you care to get to 80 healing so you can start res'ing.


Top
 

 Post subject: Re: Healing
PostPosted: Fri Jan 20, 2017 10:22 am 
Online
UOSA Donor!!
UOSA Donor!!
User avatar
User Rep: Kind
 Profile

Joined: Wed Oct 29, 2008 2:10 pm
Posts: 1211
I am not totally opposed to doing this dual client. I'll have to figure out if I have a good "poison-ee" is not on the same account as the healer.

_________________
K^D ~ prosperitatis cooperationem


Top
 

 Post subject: Re: Healing
PostPosted: Fri Jan 20, 2017 10:28 am 
Online
User avatar
User Rep: Honest
Honest
 Profile

Joined: Wed Jun 26, 2013 3:31 pm
Posts: 677
all you need is someone to cast poison on themselves


Top
 

 Post subject: Re: Healing
PostPosted: Fri Jan 20, 2017 10:39 am 
Online
UOSA Donor!!
UOSA Donor!!
User avatar
User Rep: Kind
Post Rep: 1
 Profile

Joined: Wed Oct 29, 2008 2:10 pm
Posts: 1211
I have just the guy. :D

_________________
K^D ~ prosperitatis cooperationem


Top
 

 Post subject: Re: Healing
PostPosted: Fri Jan 20, 2017 10:46 am 
Offline
User avatar
User Rep: Honest
Honest
 Profile

Joined: Mon Aug 08, 2011 8:04 pm
Posts: 1516
Been a long time since I worked healing, but I think I used this method: viewtopic.php?f=9&t=12710

_________________
Apocalypse's FREE house placing services!

Apocalypse's Treasure Map Validation Service

Image


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 19 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Support Second Age: These links Open in a New Window

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Extended by Karma MOD © 2007—2012 m157y