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 Post subject: Healing
PostPosted: Fri Jan 20, 2017 9:53 am 
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Does anyone have a great set of macros for GMing Healing without killing oneself?

I have reached the point now where I'm only getting gains from curing poison. Before re-inventing the wheel, I thought I'd ask first.

Scenario:

The character that I am trying to GM Healing on can successfully poison himself with a spell (or potions). So, hopefully no need to dual client this one.

He's currently sitting on 73.0 shown/68.7 real

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 Post subject: Re: Healing
PostPosted: Fri Jan 20, 2017 10:13 am 
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violator wrote:
Does anyone have a great set of macros for GMing Healing without killing oneself?

I have reached the point now where I'm only getting gains from curing poison. Before re-inventing the wheel, I thought I'd ask first.

Scenario:

The character that I am trying to GM Healing on can successfully poison himself with a spell (or potions). So, hopefully no need to dual client this one.

He's currently sitting on 73.0 shown/68.7 real

If you're looking to do it single client I'd say casting poison on yourself would be the way to go since it will only use 1 NS. Perhaps start the macro with an IF condition of being poisoned to cure with bandage and wait 18 seconds. Next put an Else condition to cast poison with a 1 second pause followed by another IF condition Hit Points under 50 (its up to you) to cast heal on yourself.

The 18 second time out will slow down you gains quite a bit when compared to the 8 seconds it takes to cure someone else (eg: curing another toon). That toon could be running an IF condition of healing its self if Hit Points under a certain number. So it all depends on how fast you care to get to 80 healing so you can start res'ing.


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 Post subject: Re: Healing
PostPosted: Fri Jan 20, 2017 10:22 am 
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I am not totally opposed to doing this dual client. I'll have to figure out if I have a good "poison-ee" is not on the same account as the healer.

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 Post subject: Re: Healing
PostPosted: Fri Jan 20, 2017 10:28 am 
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all you need is someone to cast poison on themselves


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 Post subject: Re: Healing
PostPosted: Fri Jan 20, 2017 10:39 am 
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I have just the guy. :D

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 Post subject: Re: Healing
PostPosted: Fri Jan 20, 2017 10:46 am 
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Been a long time since I worked healing, but I think I used this method: viewtopic.php?f=9&t=12710

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 Post subject: Re: Healing
PostPosted: Mon Jul 10, 2017 11:14 pm 
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Not answering your single client question, but I have been using a Poison Field macro to break the 80 healing barrier. (Although I'm 99% sure you can start ressing ghosts at 79 and gain). I got one toon just moving in a 3 tile area back and forth, have healer on right side of said 3 til area. 3rd toon casting poison field. Adjust timers on caster and healer as needed so the walker doesn't die. I got a guy from I think 70ish healing to 79 the other night using this method. 150 poison field reags used. Not sure how many bandages. Under 5k for sure. I think macro ran for prolly 4-6 hours til last save from time we started it.


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 Post subject: Re: Healing
PostPosted: Mon Jul 10, 2017 11:31 pm 
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PorkTornado wrote:
If you're looking to do it single client I'd say casting poison on yourself would be the way to go since it will only use 1 NS. Perhaps start the macro with an IF condition of being poisoned to cure with bandage and wait 18 seconds. Next put an Else condition to cast poison with a 1 second pause followed by another IF condition Hit Points under 50 (its up to you) to cast heal on yourself.

The 18 second time out will slow down you gains quite a bit when compared to the 8 seconds it takes to cure someone else (eg: curing another toon). That toon could be running an IF condition of healing its self if Hit Points under a certain number. So it all depends on how fast you care to get to 80 healing so you can start res'ing.


I only want to interject: do not nest your "IFs" "upside-down"; the first IF should be HP-too-low, then cure and heal, pause 2ish seconds, ELSE IF poisoned-yes bandage & wait 18ish seconds, ELSE cast Poison & wait 1ish second(s). Under this scheme, even if a system save, or a griefer, or whatever, screws up your unattended macro, the character shouldn't die, and/or you shouldn't miss any cycles.

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 Post subject: Re: Healing
PostPosted: Tue Jul 11, 2017 1:20 am 
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This is not the most efficient way to raise healing, however I raised a healing from 30-95 by simply healing dexxers and chaos guards. I would use an chaos guard trapped in my house for melee gains. If you're training up some melee skills on multiple characters this is something to think about.

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 Post subject: Re: Healing
PostPosted: Tue Jul 11, 2017 6:46 pm 
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Nickodemuse wrote:
Not answering your single client question, but I have been using a Poison Field macro to break the 80 healing barrier. (Although I'm 99% sure you can start ressing ghosts at 79 and gain). I got one toon just moving in a 3 tile area back and forth, have healer on right side of said 3 til area. 3rd toon casting poison field. Adjust timers on caster and healer as needed so the walker doesn't die. I got a guy from I think 70ish healing to 79 the other night using this method. 150 poison field reags used. Not sure how many bandages. Under 5k for sure. I think macro ran for prolly 4-6 hours til last save from time we started it.


Interesting, and I've been trying to figure out why this might be ... does the Poison Field spell inflict a higher type of poison than the Poison spell? If not, then could there be some "artifact" from the 5th-circle spell that makes it more difficult to cure than the 3rd-circle spell; if this, latter, is true, is that the way it should be (mechanically)?

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 Post subject: Re: Healing
PostPosted: Thu Jul 13, 2017 9:48 am 
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If you don't really mind dual clienting, get a character with 100hp give it a bow (to prevent melee) and have him get hit by a snake, the little, normal snakes.
You can pretty much heal on bandage cooldown that way without any, slightly more elaborate, triggers like "snooping your character which listens to that system message to then initiate the bandaging".

It requires more of a setup than just casting poison or whatnot, but if you do find a snake and a remote location, or maybe even a house, then Bob's gonna be your aunt.


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