The following mechanical changes have been made:
- Fatigue regeneration for NPC's (monsters, creatures and animals) has been found to be incorrect and is adjusted. This substantially impacts the fatigue range of mounts. (thread)
- White Wyrm no longer angers on tame.
- Pets will only guard the following: (thread)
- The owner
- The corpse of the owner
- Items in the house of the owner
- Other pets of the owner
- Guarding pets will not actively guard anything inside a justice zone, but they will not forget that they were guarding.
- It is a criminal action to take or use an item being guarded by a pet.
- Adds warning when approaching guarded items.
- Items which were not previously functioning properly when guarded have been fixed. Especially items which were guarded from use.
- NPC's no longer need Line of Sight to acquire (attack) or follow players or other creatures.
- The ability for spell casting creatures to curse is no longer limited to pets, hires only.
- Setting a guildmembers guildtitle to "none" will remove the title
- Pets will no longer always be able to cast spells, but will instead use the same logic as non-tame creatures for this.
- House placement target has a 10 tile range
- Teratheans and Ophidians speed is slower.
- We have seen evidence of this in multiple accounts from era. The speed was increased not long ago based on less information than we now have heard.
- Parties disabled.
- Fix made to allow teleporting into open areas enclosed by houses which had been broken by an earlier patch which was intended to fix the explicit issue of teleporting under Keep walls, and should not have effected teleporting into castle courtyards.
- Key Rings require normal range and Line Of Sight to use, just like other items
- Housing Changes:
- Secures count against total Lockdowns
- Saying "I wish to unsecure this" will unsecure a chest in a house. but it will remain locked down.
- "I wish to Secure this" will lock down the item if not already locked down, in addition to securing it
- When releasing a secure with "I wish to release this" it will become neither locked down nor secure
- Detect Hidden and Hiding will not gain in a house at all if you are a friend of the house.
- Updated alchemy message and hue with emote. http://forum.uosecondage.com/viewtopic.php?f=8&t=19688
- Inebriation is not conducive to meditation. http://forum.uosecondage.com/viewtopic.php?f=8&t=19775
- A player cannot be resurrected while standing on the same tile as other living creatures.
- Adjustment to the way karma is effected by resurrecting, healing and curing of other humans.
- Karma for resurrection is only given if the player is actually resurrected
- The 5 minute restriction on giving a murder count is now checked each time a Murder Report menu is sent, reports can no longer be saved up and then sent all at once.
- Fix to axes, allows chopping furniture with axe in pack or on ground, was preventing this unless the axe was equiped
- Blade Spirits and Energy Vortex updates:
- BS and EV's will not be attacked unprovoked by aggressive creatures
- EV's and BS's will no longer have a long delay after being summoned before they acquire a target
- EV's will curse if walked over; BS's will poison if walked over
- Creatures which are guarding players or other pets no longer respond to aggressor history, but respond strictly to actions which take place while the pet/hire is actively guarding.