- Pet "guard" has undergone a substantial accuracy overhaul: (thread)
- Pets will only guard the following:
- The owner
- The corpse of the owner
- Items in the house of the owner
- Other pets of the owner
- Guarding pets will not actively guard anything inside a justice zone, but they will not forget that they were guarding.
- It is a criminal action to take or use an item being guarded by a pet.
- Adds warning when approaching guarded items.
- Items which were not previously functioning properly when guarded have been fixed. Especially items which were guarded from use.
- Creatures which are guarding players or other pets no longer respond to aggressor history, but respond strictly to actions which take place while the pet/hire is actively guarding.
- Pets will only guard the following:
- Pets will no longer always be able to cast spells, but will instead use the same logic as non-tame creatures for this.
- White Wyrm no longer angers on tame.
- Timing and message changes during taming. Tame duration is now fixed.
- Fatigue regeneration for NPC's (monsters, creatures and animals) has been found to be incorrect and is adjusted. This substantially impacts the fatigue range of mounts. (thread)
- Blade Spirits and Energy Vortex updates: (thread)
- BS and EV's will not be attacked unprovoked by aggressive creatures
- EV's and BS's will no longer have a long delay after being summoned before they acquire a target
- EV's will curse if walked over; BS's will poison if walked over
- NPC's no longer need Line of Sight to follow players or other creatures.
- The ability for spell casting creatures to curse is no longer limited to pets, hires only.
- Terathan's and Ophidian's speed is slower.
- Housing Changes:
- Secures count against total Lockdowns
- Saying "I wish to unsecure this" will unsecure a chest in a house. but it will remain locked down.
- "I wish to Secure this" will lock down the item if not already locked down, in addition to securing it
- When releasing a secure with "I wish to release this" it will become neither locked down nor secure
- Detect Hidden and Hiding will not gain in a house at all if you are a friend of the house.
- Fix made to allow teleporting into open areas enclosed by houses which had been broken by an earlier patch which was intended to fix the explicit issue of teleporting under Keep walls, and should not have effected teleporting into castle courtyards. (thread)
- House placement target has a 10 tile range. There was previously no range, causing some players to accidentally place houses far across the map by using last target (and then of course not being able to find their house).
- Setting a guild-members guild title to "none" will remove the title
- Parties disabled. (thread)
- Key Rings require normal range and Line Of Sight to use, just like other items. (thread)
- Updated alchemy message and hue with emote. (thread)
- Inebriation is not conducive to meditation. (thread)
- A player cannot be resurrected while standing on the same tile as other living creatures.
- Adjustment to the way karma is effected by resurrecting, healing and curing of other humans.
- Karma for resurrection is only given if the player is actually resurrected
- The 5 minute restriction on giving a murder count is now checked each time a Murder Report menu is sent, reports can no longer be saved up and then sent all at once. (thread)
- Fix to axes, allows chopping furniture with axe in pack or on ground, was preventing this unless the axe was equipped
There are a few factors that played into our decision on guild chat, its convenience was not the deciding factor. We were able to modify guild chat so that it cannot be used to trigger the SysMsg condition in Razor. It is my view that guild chat is essentially a interface feature, and it does not now enable a player any ability which cannot be obtained through an allowed 3rd party application such as UO AutoMap. It also provides a partial substitute for the "UO Messenger" client feature which was available during our target time frame, but we are not able to provide due to it's removal from the UO Client itself.
While I found it worthwhile to offer some explanation in this thread as to why Guild Chat was not removed, I ask that any further discussion of this to be made outside of this Patch thread. The most recent active topic on this subject is located here.
Added 6/27/2010:
- No Line Of Sight required for aggressive creatures to attack (as was on test center initially, but was pulled for further verification)
- Energy Vortex and Blade Spirits will acquire as they did in era, they will attack first anything within one space of themselves, and otherwise be much more prone to attacking players.
- A bug with criminal reds in town being revealed when they did not commit a crime in town is fixed