Making an archer/mage and need to drop a skill or go 50/50 on two. So far I have Anatomy, Archery, Evaluating Int., Fishing(not dropping this, yet), Magery, Meditation, Resist Spells, and Tactics.
I am assuming that Magery should be my primary attack, and if so the numbers suggest that I drop Anat v/s Tactics. Or go 50/50 in them? Is there anyone who knows the numbers and math behind this all well that can help me?
Template help
Re: Template help
Surprisingly (or not), I'd drop about 14 points of archery, as it is not too hard to find a magic bow that will make up for those missing points, and I'd drop anatomy. I'd keep tactics at GM.
However, assuming this is a template mainly to be out at sea, I'd drop a bit of magery and switch your main attack at sea for archery.
However, assuming this is a template mainly to be out at sea, I'd drop a bit of magery and switch your main attack at sea for archery.
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Re: Template help
You don't really need anatomy on that template IMO. The damage bonus is nice but Tactics is much more important for weapons, and if magery is your primary damage, then eval is more important also.
Re: Template help
What are your intended adversaries and will they be casting spells on you? Do you really need it or even 100 ?
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Re: Template help
Fishing
Archery
Magery
Meditation
Tactics
Eval Intel
Resist
100/45/80
Archery
Magery
Meditation
Tactics
Eval Intel
Resist
100/45/80
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