I have been gather some wands(harm, fireball...etc) from monster drops,
as I contemplated on how I should use them, I suddenly got this question.
Normally the chances of resistance and damage are affected by
comparing attacker's magery/EI against defender's resist.
But how is this going to work in wand's case?
If I have higher magery and EI, will I do more damage?
If the enemy has higher resist, will he receive less damage?
Or are wand spell power set at a certain lvl of magery and ei,
such as X magery and Y EI regardless of user?
Does weapon spell charge damage work in the same way as wand?
I would be very greatful if someone could shed me some light on this issue
Thanks a lot
How are wand spell damage calculated?
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- nightshark
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Re: How are wand spell damage calculated?
wands assume a caster value of 60 magery & 0 eval
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: How are wand spell damage calculated?
In other words: smelt it.
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.
Re: How are wand spell damage calculated?
This is correct.nightshark wrote:wands assume a caster value of 60 magery & 0 eval
As far as the damage that's calculated from enchanted weapons, i.e.: daemon's breath, I am not 100% sure. It seems reasonable that it should also be 60/0, but I have seen instances where they do quite a bit of damage, and they do full spell damage inside the town guards as well. Not sure if it was fixed but I know you could do spell damage with enchants in town a few months ago.
Brought this up a couple times before but nobody ever commented on it.
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w