Reguarding: Recently engaged combat, and event gates....

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Guerrilla
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Reguarding: Recently engaged combat, and event gates....

Post by Guerrilla »

In my opinion during a recently engaged battle.... your engaged opponent should not be able to disappear without risk into an open ctf gate. Heat of battle, or recently engaged combat message, until there is a victor, or at least a few screen breakaway would be awesome. I know it isn't gamebreaking, but definitely something that I would think needs some attention. Just a suggestion
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Mikel123
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Re: Reguarding: Recently engaged combat, and event gates....

Post by Mikel123 »

Agreed. All in favor of ending events? Aye!

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Pac
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Re: Reguarding: Recently engaged combat, and event gates....

Post by Pac »

Definitely sounds like a problem to me.

An easy solution would be to remove Trammel events and event gates.

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Guerrilla
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Re: Reguarding: Recently engaged combat, and event gates....

Post by Guerrilla »

If your not gonna stay on topic, don't hit your reply button...
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Re: Reguarding: Recently engaged combat, and event gates....

Post by Pac »

Guerrilla wrote:If your not gonna stay on topic, don't hit your reply button...
Sorry for posting a 100% era-accurate, surefire solution to your little gripe.

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Re: Reguarding: Recently engaged combat, and event gates....

Post by Sandro »

Guerrilla is asking for a heat of battle tag which didn't exist in T2A.
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Re: Reguarding: Recently engaged combat, and event gates....

Post by iamreallysquall »

Mikel123 wrote:Agreed. All in favor of ending events? Aye!
if you are criminal flaged such as recently stealing or pking someone you cant use the gate
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Corbin
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Re: Reguarding: Recently engaged combat, and event gates....

Post by Corbin »

I think the resolution to this would be moving things into another era though. Wasn't it after T2A that they established criminals couldn't go through gates or recall till they became unflagged?

I know you're talking about just event gates, but if you do one, you should do them all because you can just as easily recall or go through another gate and honestly, if this is as big of a deal as it's being made out to be, then something is wrong and maybe players who are pvping should stick to the field instead of in the middle of towns.
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Re: Reguarding: Recently engaged combat, and event gates....

Post by Mens Rea »

Event gate escaping is stupid and should be considered a game-breaking bug. How very gay that your opponent can escape to trammel.

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Populus
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Re: Reguarding: Recently engaged combat, and event gates....

Post by Populus »

Make sure they don't run into the gate then. There's more spells than Explosion and Energy Bolt!

Alternatively remove trammel gates.
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Guerrilla
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Re: Reguarding: Recently engaged combat, and event gates....

Post by Guerrilla »

Thank you mens rea i was starting to think, "is there any UOSA players with any brain cells remaining?" lol... im not asking for a UOR change, but simply if a guy that u are fighting with out of town, runs into town, during the event gate, and hops through to remain unscaved , ....... better yet, make ctf and double dom, and the likes, attackable arenas.... problem solved
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Re: Reguarding: Recently engaged combat, and event gates....

Post by Mens Rea »

Think about it...

The gate takes you to trammel. People are running to trammel to save themselves from PVP. T2A PVP did not have the option of running to trammel to escape PVP, in fact I think even trammel moongates eventually got a combat timer on them...

It's absurd and needs to be addressed. Rabble rabble and all that, but it does.

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Re: Reguarding: Recently engaged combat, and event gates....

Post by iamreallysquall »

remove events............
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

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Re: Reguarding: Recently engaged combat, and event gates....

Post by Mens Rea »

Events are fine, but the ancillary issues the event gates are causing are the problem imo.

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