Kaivan wrote:Mostly. They are in place to prevent the abuse and marginalization of an accurate mechanic due to the nature of free shards as free to play entities.Robbbb wrote:i believe that you are basically saying these inaccuracies are in place to try and prevent or marginalize the abuse of an accurate mechanic?
This isn't the same thing. Players on OSI servers could achieve the same result with essentially the same amount of effort. The result takes just one character, and doesn't change when you move to a free shard environment. Thus, no special accommodations need to be made.Robbbb wrote:If that is the case then you should be able to justify changing the stable system because there have been a lot of players abusing the system and I am sure there are a lot of other accurate mechanics being abused by players to no other end than to grief the shard/players.
At this point, I'm sure we could come up with many examples of how things work differently here than they did on OSI servers, but the important consideration is whether it was possible using the same amount of effort or resource expenditure during the era. For unlimited accounts or connections, players in era would have to pay exorbitant amount of money, whereas players on free servers need only type another name into the account box on the login screen to obtain a permanent extra account. These two scenarios have massively different levels of effort involved, and produce extremely similar results.
Anyway, I've covered this position pretty thoroughly at this point, so I'll conclude my contributions to the discussion here.
Really?? Then how come all of a sudden this happened????? Not that I disagree, but you can't argue EVENTS and not argue this!