skinning creatures with an equipped skinning knife

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bushman
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skinning creatures with an equipped skinning knife

Post by bushman »

skinning creatures using this method should return you cut leather straight into your backpack even if you dont have scissors, only when the skinning knife is equipped though

that might be a post-T2A/cut-off date addition but im putting it up here in case somebody knows better

Kordavox
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Re: skinning creatures with an equipped skinning knife

Post by Kordavox »

i think you're thinking of world of warcraft...

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bushman
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Re: skinning creatures with an equipped skinning knife

Post by bushman »

im not, this has been the case on OSI for quite some time but i dont know when it was added

Naljier
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Re: skinning creatures with an equipped skinning knife

Post by Naljier »

i don't ever recall this as being the case in t2a era

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the bazookas
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Re: skinning creatures with an equipped skinning knife

Post by the bazookas »

I can't think of anyone who actually carried around a skinning knife ever... which means it could have been like this all along, but nobody would have ever been the wiser...
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Stalker
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Re: skinning creatures with an equipped skinning knife

Post by Stalker »

According to this post it sounds like it did go straight into your pack:

"Well, hopefully you've seen the answer (in case you haven't, double click
on your skinning knife, then target the animal)...

One thing to add - if you skin an animal and then decide that you don't
want the fur/hide/whatever, don't just dump it on the ground.
Double-click on the animal until you get that small empty coffin, and drag
the fur/hides/whatever into it.

That way when the animal's body decays, whatever is in that coffin does,
too, instead of just lying around on the ground and causing lag. :)

Tirya
Farren, Apprentice Miner, Catskills"


Post can be seen here, last response down:
https://groups.google.com/group/rec.gam ... 2dfa8324cf

Kaivan
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Re: skinning creatures with an equipped skinning knife

Post by Kaivan »

Some information regarding this.

On the demo, when you skin the corpse of a creature, the hides and meat are placed directly into your backpack, regardless of the item used to carve the corpse. This is backed up by era posts from the same time such as the one provided by Stalker, and the following post:
11/5/98 Newsgroup post wrote:I think that this was originally intended to be a message to tell you
that you were getting close to the weight you could handle, so instead
of taking the feathers, you left them when you skinned the animal.

Problem is that you normally take them when you get this message, so it
can be a bit confusing. All you need to do is drop your feathers into a
pack inside your packpack when you skin the bird. You wont get this
message the next time you skin a bird. Keep dropping your feathers into
the pack.

Jacques
However, this was subsequently changed with the 11/10/98 patch, although it doesn't actually appear on the patch notes. The following newsgroup post points this out very clearly:
11/11/98 Newsgroup post wrote:Yes, yes! I was home sick from work so I got to play a bit when Baja came
back from maintenance.

I didn't realize there was a patch since UO's site is so befuddled now. When
I noticed you had to open an animals corpse to get the hides and meat I
realized it was so.

I immediately went back to town and Darius is now proudly wearing his new
surcoat. I just couldn't see making a jester's suit. In my opinion the
surcoat is too short, but with a kilt it looks great.

Later I was fighting a grizzly. I wasn't really paying that much attention
to the combat because I was tailoring the hides of a panther I had just
killed. When I noticed the bear's health bar was halfway down and I had
hardly been scratched, I knew another change had occured. *Whack!* My
halberd took another quarter of his life.

Woohoo! Bring on the ettins!
Another posts a couple of months later confirms this functionality:
1/21/99 Newsgroup post wrote:Well I was glad to find that the hides you carve from an animal spawn on the
animal itself, not in your backpack, so people dont drop them on the ground
anymore and cause lag. But NOW, with the new patch, they're going straight
into the other direction!

I already found a huge amount of HINGES laying around on the ground in the
woods. Also a lot of other worthless s*it that came from the new "improved"
treasure on monsters.

What's this OSI? I thought you guys were fighting lag, not causing it?

Fero Antana, Drachenfels
Finally, this is confirmed to stay in place through T2A and into UOR. The following two newsgroup posts contain journal excerpts from players that give us the exact text for skinning an animal:
11/20/98 Newsgroup post wrote:I thought it couldn't be done but I did it this morning. I finished
stocking my vendor early this morning and decided to go hind hunting to
replenish my hide supply. As soon as I attacked my first hind, 2 jerks
attacked me. I ignored them, finished killing and skinning the hind,
picked up my meat and hides, disarmed and used a recall scroll. Now, I
was carrying 80+ stone of bandages which I'd forgotten about (pulled them
off my vendor as they weren't selling) plus the hides I'd just pulled off
the hind. Anywho, the recall worked! I arrived at the bank and had to
tailor the hides because I was overloaded. This is the log. I don't know
whether that's cool dude speak or whether they're just rotten typists.
This is on Atlantic BTW.

anubis: die
anubis: ]anmtuin
anubis: ik pk in DVhahhahha
Zannar: An Ex Por
Antium: Zannar is attacking you!
You can not move!
What do you want to use a dagger on?
anubis: Corp Por
Zannar: hehehee
You carve some meat, which remains on the corpse.
You skin it, and the hides are now in the corpse.
Zannar: sikw
anubis: hehe
You are frozen and can not move.
You are frozen and can not move.
You are frozen and can not move.
You are frozen and can not move.
You are frozen and can not move.
Antium: anubis is attacking you!
You can move!
Zannar: hir her some
Zannar: once each
Antium: Kal Ort Por
Your concentration is disturbed, thus ruining thy spell.
Antium: Kal Ort Por
anubis: HEHHE
You are now under the protection of the town guards.
You are too fatigued to move.
1/31/01 Newsgroup post wrote:Casper: hail
Antium: Hi:)
Casper: do you have a goo axe i can have or urchase
Your skill in Bowcraft/Fletching has increased by 0.1%. It is now
77.6%.
You were barely able to make this item. Its quality is below average.
Antium: I've only the war axe I'm using:(
Casper: o
Casper: do u no a venbdor that sells good axes
You see: a deer corpse
Antium: Yes
Antium: Down the road and towards the hind forest
Antium: A marble workshop
Casper: ok
Antium: gm weopnsa
Casper: how much are they?
Antium: 125 to 150 depending on the axe
Casper: 125K?
Antium: no
Antium: hee hee
Antium: 125 gold
You carve some meat, which remains on the corpse.
You skin it, and the hides are now in the corpse.
Container holds 2 items
Casper: they cant be that good if they are only 125
Antium: They're GM
Antium: not magic
Casper: wats gm?
Antium: Made by a grandmaster smith
Casper: is thta good?
Antium: bonus to damage and durability
Casper: i see
Casper: thnx
So, in short order, at one time skinning a corpse would automatically put the resources into your backpack, but it was subsequently changed so that the resources would be left on the corpse. As for skinning knives, there is no information to corroborate that claim, however, it is unlikely that the skinning knife made any difference for skinning animals. This is due to how cut leather was produced, and the fact that for a long time, players could not even produce cut leather until the functionality was added to scissors, which are an entirely separate item and script within UO code.
UOSA Historian and former staff member: August 11, 2008 - June 19, 2016

Useful links for researching T2A Mechanics

Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org

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bushman
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Location: suomi

Re: skinning creatures with an equipped skinning knife

Post by bushman »

Kaivan wrote:As for skinning knives, there is no information to corroborate that claim, however, it is unlikely that the skinning knife made any difference for skinning animals
well, they do make a difference on OSI now and have done so for some time, that's all i know about it
Kaivan wrote:This is due to how cut leather was produced, and the fact that for a long time, players could not even produce cut leather until the functionality was added to scissors
we can produce cut leather here though, it could be possible the functionality was added to skinning knives along with the introduction of cut leather? or if cut leather added after UOSA's target date..

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chainsoar
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Re: skinning creatures with an equipped skinning knife

Post by chainsoar »

the bazookas wrote:I can't think of anyone who actually carried around a skinning knife ever... which means it could have been like this all along, but nobody would have ever been the wiser...
Due to having farmed characters for their newbied goods before deletion, my beggar has ended up with approximately 12 knives in his pack, half of which are skinning knives.

I would've known :wink:
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Braden wrote:I was getting ready to type a serious reply to this post until I saw who posted it.
[Uhh] Eo wrote:If there is one thing I am a fan of, it is exploring foreign holes.

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