Holding target through gates.
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Holding target through gates.
Not sure 100% on this one, but I don't believe you can hold target and go through a gate and it still register.
Syntax of the Wolfpack (TW) - PVP Since 97'
Re: Holding target through gates.
This property is a function of server lines. On OSI, if you had a target cursor up, and crossed a server line, you would retain the cursor, but would lose the spell. Since we don't have server lines here, that functionality is not present.
Useful links for researching T2A Mechanics
Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org
Re: Holding target through gates.
I contemplated slitting hemporers' wrist after you reminded me of server lines.
Syntax of the Wolfpack (TW) - PVP Since 97'
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Re: Holding target through gates.
Have they scrapped looking into creating "server lines" on this server?Kaivan wrote:This property is a function of server lines. On OSI, if you had a target cursor up, and crossed a server line, you would retain the cursor, but would lose the spell. Since we don't have server lines here, that functionality is not present.
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[10:00] <TheBreadman> leeds did a takeover on secondage
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Re: Holding target through gates.
Adding server lines has never been a significant priority for a few reasons. First, it requires us to reorganize RunUO in very significant ways in order to produce operational server lines. Second, we don't have access to accurate information regarding the locations of the server lines during the era, and finally, reproducing server lines may potentially open the door for duping, which is a bug we will not replicate.
Useful links for researching T2A Mechanics
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Re: Holding target through gates.
I believe UOAM still shows the server lines fairly accurately, though I understand it opens the door for things like duping (obviously not wanted) and would be a lot of work. Just a passing curiosity.
[20:08] <@Kaivan> We have a ridable Maahes in Green Acres.
[10:00] <TheBreadman> leeds did a takeover on secondage
[10:00] <@Derrick> hax
Tom: Get bad bro
Re: Holding target through gates.
I understand, and it's not being entirely ruled out, its just very low priority.
On the subject of server lines, I believe that UOAM shows UOR server lines, which were significantly different from T2A server lines. I'm not entirely sure that this is the case, and have no real information one way or the other at the moment.
On the subject of server lines, I believe that UOAM shows UOR server lines, which were significantly different from T2A server lines. I'm not entirely sure that this is the case, and have no real information one way or the other at the moment.
Useful links for researching T2A Mechanics
Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org
Re: Holding target through gates.
Server line would increase the server maintenance cost (more server needed) but would reduce save time by tons no?
Re: Holding target through gates.
Not if virtualized, but if I'm reading it correctly, it sounds more like if implemented it would be emulating the effects of server lines due to RunUO not being written in such a way as to accommodate it naturally.
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Re: Holding target through gates.
This. It would most likely have to be emulated if they ever decided to do it.BlaiseDad wrote:Not if virtualized, but if I'm reading it correctly, it sounds more like if implemented it would be emulating the effects of server lines due to RunUO not being written in such a way as to accommodate it naturally.
[20:08] <@Kaivan> We have a ridable Maahes in Green Acres.
[10:00] <TheBreadman> leeds did a takeover on secondage
[10:00] <@Derrick> hax
Tom: Get bad bro