Animal Lore - 100
Taming - 95.1
Magery - 95.2
Meditation -100
Hiding - 100
Lockpicking - 95
Fishing - 100
- - I GMed fishing before I started building anything else - hence the fishing it was my money maker to start the build, as I tend to play one character at a time without outside income etc... Think Siege Perilous. That said I'm about ready to drop it as I no longer need the income.
- Lockpicking I'll drop as it is easy enough to hit 95 on a dexxer - the original intent was to compliment my wife's bard/cart for treasure-hunting which a dexxer to finish off the mobs might be a better fit there.
- And I find Hiding helps both for clearing mob aggro and the quick run hide recall pk/killer blue escape - maybe I'm using it as a crutch.
What should I pick and why?
Vet - I get why this one matters and I'm all but sold on it (Probably dropping Lockpicking for it)
Eval - This would let me farm without the hassle of pets occasionally as a pure mage.
Wrestling - I don't really get within melee range so I need to be shown why I need it. I'm not really convinced.
Resist - apart from PKs which I don't plan to engage; again why do I need it?
Tracking - Potentially to hunt for nightmares, frenzied, etc. Is it really that worth it?
Any others? Again I know the build templates, I'm just curious as tamers what works and what do you use that you like/find essential to your play-style. What is a must have skill and what is a nice to have skill. I know mileage may very but I'm currently torn in a few different directions.
Thanks in advance