Hah! That second sentence there made me crack up. Exact oppo huh, choo kno-knothing.
YoU LoOooOse.
PvP suggestions
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: PvP suggestions
I also think the spell delay is wayyy too long for an acurate t2a shard, I dont remember having to wait so long to be able to recast. I could be wrong but shouldn it be less for higher circle spells?
Re: PvP suggestions
I remember large groups of dexxers fighting in town and never leaving town during this era. magery did no damage in towns and mages would bring in 4 or 5 summoned deamons to fight dexxers. i remember explosion spell not working properly either. was this t2a period ro before? i cant remember
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Re: PvP suggestions
yeah there was a time period where spells did no damage in town during t2a =DBlackFoot wrote:I remember large groups of dexxers fighting in town and never leaving town during this era. magery did no damage in towns and mages would bring in 4 or 5 summoned deamons to fight dexxers. i remember explosion spell not working properly either. was this t2a period ro before? i cant remember
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Re: PvP suggestions
not revive an old thread but, all spells from what i remember had somewhat close to the same recast delay, the only difference i remember was, circles 1-3 had the same and circles 4 thru 8 had the same (4-8 being a little bit longer), just to verify with the ppl that are reading this who don't understand what recast delay is.
- say you cast explosion, and as soon as the target cursor comes up you target jim bob, and instantly try to cast ebolt as a follow up spell. Well, you will get the message
"you have not yet recovered from casting a spell" basically that is meaning the recast delay timer wasn't met. Now to clear up another thing about recast delay timers - the timer starts as soon as you finish casting it, meaning as soon as you see the target cursor (for the spells that require a target) the recast timer has started, so if you hold the target up for a moment (meaning- don't select a target, i find that about 3 tenths of a second is sufficient enough for this.), upon selecting a target for that spell, you can instantly turn around and cast another spell, i know many ppl out there already knew this, i'm just hoping this would shine some light on the subject for those who didn't.
- say you cast explosion, and as soon as the target cursor comes up you target jim bob, and instantly try to cast ebolt as a follow up spell. Well, you will get the message
"you have not yet recovered from casting a spell" basically that is meaning the recast delay timer wasn't met. Now to clear up another thing about recast delay timers - the timer starts as soon as you finish casting it, meaning as soon as you see the target cursor (for the spells that require a target) the recast timer has started, so if you hold the target up for a moment (meaning- don't select a target, i find that about 3 tenths of a second is sufficient enough for this.), upon selecting a target for that spell, you can instantly turn around and cast another spell, i know many ppl out there already knew this, i'm just hoping this would shine some light on the subject for those who didn't.
Re: PvP suggestions
yea its called fast cast =\
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Re: PvP suggestions
yezir! fastcast ftwalatar wrote:yea its called fast cast =\
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