Corners are flat, no rocks. I checked the entire footprint as I said, it's all level.Sexy Smithy wrote:I've seen some houses not place because the tiles on the corners weren't right. It might actually be messed up. Is there a rock under the outside walls?
If it's checking the tiles around the steps that should be fine, they're all level as well (this brings the total tiles checked to over 60, that's a lot of -where commands). The "only" thing I can see is uneven land on the buffer tiles on one side of the house.Kaivan wrote:The code should be checking for even land surrounding the steps of a house. This was necessary because some houses were placed in locations where it was impossible to actually enter the house due to a dip in the land right in front of the house. This code might be improperly checking for flat land surrounding the entire house. I'll have to see what Derrick says when I get to speak with him next.
As an aside, it occurs to me that your backlog of stuff to address must be pretty large. Since RunUO is all C# code I could always take on programming tasks to help cut down the backlog.