Trading house

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
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Punishing Ken
Posts: 352
Joined: Wed Jan 28, 2015 5:08 pm
Location: Russia, Tyumen

Trading house

Post by Punishing Ken »

Hi! When you open your shop thought why not create an indoor market uosa. A player with a good reputation and great opportunities could place the castle in an advantageous position, having bought a plot of land in a good location. I think all of his expenses will be repaid. People will post their vendors and to pay rent. The owner of the trading house will be to create and maintain the interior. (not just the bare walls of the castle) Will be nice and cool I think. :wink:

FearItself
Posts: 342
Joined: Thu Apr 16, 2015 2:46 pm

Re: Trading house

Post by FearItself »

Punishing Ken wrote:Hi! When you open your shop thought why not create an indoor market uosa. A player with a good reputation and great opportunities could place the castle in an advantageous position, having bought a plot of land in a good location. I think all of his expenses will be repaid. People will post their vendors and to pay rent. The owner of the trading house will be to create and maintain the interior. (not just the bare walls of the castle) Will be nice and cool I think. :wink:
Hey :)
So you look for a large house to have a team of player merchants build a Mall, one location with many seller/item to buy.

What location are you looking for? I have towers available for that sort of thing but no keep or castle available.

I am interested in having my guild place a vendor or 2 in this house :)
Let me know your plans and what has worked out so far.

Good luck

User avatar
Punishing Ken
Posts: 352
Joined: Wed Jan 28, 2015 5:08 pm
Location: Russia, Tyumen

Re: Trading house

Post by Punishing Ken »

FearItself wrote:
Punishing Ken wrote:Hi! When you open your shop thought why not create an indoor market uosa. A player with a good reputation and great opportunities could place the castle in an advantageous position, having bought a plot of land in a good location. I think all of his expenses will be repaid. People will post their vendors and to pay rent. The owner of the trading house will be to create and maintain the interior. (not just the bare walls of the castle) Will be nice and cool I think. :wink:
Hey :)
So you look for a large house to have a team of player merchants build a Mall, one location with many seller/item to buy.

What location are you looking for? I have towers available for that sort of thing but no keep or castle available.

I am interested in having my guild place a vendor or 2 in this house :)
Let me know your plans and what has worked out so far.

Good luck
I only offer the idea that perhaps someone can realize in reality. Putting a castle in a pass-through place.

FearItself
Posts: 342
Joined: Thu Apr 16, 2015 2:46 pm

Re: Trading house

Post by FearItself »

Ok I see what you're talking about.

The castle/Keep would have to be one that has a lot of Courtyard runes marked, some where not secure.

This type of vendor house can really be anywhere, it will attract players to the location no matter where it is.

I know Happy Gilmore had a castle for sale, on dagger isle, I would contact him or the person now selling that castle on Dagger Isle. It isn't secure at all and would be my best guess for this.

I'll keep my eyes open for a good place

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