Alchemy
Items in backpack:
- 20 empty bottles, 1 item
nightshade, 1 item (always a minimum of 3 nightshade in the stack)
a bag of 102 exceptional/GM mortar and pestle, 103 items
105 items total (enough room for 20 green potions)
- a keg for pouring green potions
a container of nightshade
PoisoningIf ( "Green Potion count" <= 0 )
Exec: Add to UseOnce This is way better than using Double Click (mortar and pestle (0E9B)).
Wait for Target ^
Target by Type mortar and pestle (0E9B) ^
Exec: Use Once Agent ^
Wait for Target
Absolute Target Nightshade.
Wait for Menu (Any)
MenuResponse 3
Else
Lift Green Potion (0F0A) - 1
Drop to 0x4048Cf02 (@(-1, -1, 0)) P
Pause 1.00sec
End If
Exec: Drop What You are Currently Holding
If ( "Nightshade count" <= 3 )
Exec: Restock Agent-3
Wait for Target
Absolute Target R
Pause 1.00sec
End If
Items in backpack:
- 2 empty bottles
a dagger (newbied)
- a keg of green potions (the alchemist has been pouring them in)
a keg of orange potions
If ( "Green Potion count" <= 0 )
Double Click (0x4048CF02) P
Pause 1.00sec
End If
Exec: Poisoning
Wait for Target
Target by Type Green Potion (0F0A)
Wait for Target
Absolute Target a dagger (newbied)
Pause 1.00sec
If (Poisoned)
Double Click (0x4078071E) C
Pause 1.00sec
Exec: Drink Cure
End If
Pause 9.00sec