Tracking ghosts

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Alex the Artist
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Joined: Sun Jan 04, 2009 5:08 am

Tracking ghosts

Post by Alex the Artist »

I remember being able to track ghosts. Am I crazy, or is that out of era, or what? Anyone remember/know?

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MatronDeWinter
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Re: Tracking ghosts

Post by MatronDeWinter »

You can, start tracking a live person and then kill them. This is how it worked during t2a.

Alex the Artist
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Re: Tracking ghosts

Post by Alex the Artist »

Ya, I know that's how it works here. But I remember checking for ghost spies with tracking as well.

malice-tg
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Re: Tracking ghosts

Post by malice-tg »

no way..

also,


i think it is weird that you can track the ghost after the guy dies also. this is probably wrong.

ArchaicSubrosa
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Re: Tracking ghosts

Post by ArchaicSubrosa »

I believe if you GM spirit speak you should not only see ghosts and hear ghosts even when they are not in war mode but if you have a tracking skill Gmed as well you should be able to make a Ghost hunter template that can track down ghosts. That would be awesome!

RoadKill
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Re: Tracking ghosts

Post by RoadKill »

ArchaicSubrosa wrote:I believe if you GM spirit speak you should not only see ghosts and hear ghosts even when they are not in war mode but if you have a tracking skill Gmed as well you should be able to make a Ghost hunter template that can track down ghosts. That would be awesome!
Spirit Speak was purely created (at the time) to communicate with ghosts instead of hearing "Oooooo OOoo" - Later on with the addition of Necromancy GM Mediums could see all ghosts I believe.

Tracking should only track ghosts of the player you killed (as stated previously) I remember doing this pre-T2A and quite possible as late as mid UOR, one of my guys has 79.9 detect and 20.1 tracking (which was enough tracking to never fail, but had a short range, mostly used for catching hiders/invis'd)
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