Derrick wrote:Armor damage absorption was being based on the scaled location value. It should be on the full value. This has been in error for a long time. This change will also increase breakage, as the armor is absorbing more damage. The durability rate decrease per absorbed appears to be correct.
The difference in absorption will be at a minimum, 2.27 times greater for the breastplate hits, for pieces at lesser locations, it's much more tremendous of a change.
This correction does not effect parry, who's calculations were correct.
Armor absorption error correction: Now on test center.
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Armor absorption error correction: Now on test center.
Subject: Question About Armor
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Armor absorption error correction: Now on test center.
does this include clothing?
Re: Armor absorption error correction: Now on test center.
Aye, it does, in both respects
Thank you though, clothing fix is not on test center yet.
Thank you though, clothing fix is not on test center yet.
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Armor absorption error correction: Now on test center.
Clothing fix is on test center now as well. This will likely go live in the morn.
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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Re: Armor absorption error correction: Now on test center.
This is a good thing. Armor is more viable and it appears as though this has been made better due to the sharp increase in smiths.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.