- Armor hit location chances were discovered to be very slightly off (< 1%) for some body locations and have been corrected. This may effect displayed AR on some armor combinations due to rounding.
- Shield AR display based on Parry caps out at 50% of shield AR for display purpose only, this has no impact on shield mechanics, but was only a displayed AR error.
- NPC's will no longer respond to players speech if they are out of line of sight
- Pets no longer 'follow' on claim from stables, nor have their order set to 'stay' when stabling
- Dismounting a pet when hidden will no longer cause the pet to remain hidden from those nearby.
- Peacemaking breaks provocation
- Some changes were made to monster pet AI which may reduce the chance of them continually attacking controlled creatures they had fought with previously.
- New NPC's, Pirate and Gambler.
- Some NPC's have gained the ability to arm their weapon for combat.
- Thief NPC's will remain disarmed for a longer period of time after they have attempted to steal an item.
- Disguise kit should no longer wear off when player dies
- Forensic Evaluation will reveal a perma gray thief
- Revealing a perma-gray flag via aggression will be permanent until the thieves death and will no longer expire with the combat timer.
- Some regions in which NPC's were not responding to localized question such as "where is the bank/healer" have been fixed.
- Many optimizations and protections to the core, AI and other systems were made in this patch to hopefully address a lingering issue we've been having in which the shard enters "lag mode" for periods of time.
- Clothing AR was nullified in original patch, fixed.
- Blade Spirits and Energy Vortexes may be a little more aggressive, but the damage fix is not in yet.
- Fixed hues for dozens of creatures, including the introduction of black sheep
- Nightmare stats modified, grandfathering goes both ways though, existing Nightmares are unchanged.
- Natural Armor ratings for all creatures adjusted to correct values
- Provoked creatures were effected by the last patch, this should be fixed now.