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Re: Paralyze spell animation?
Posted: Fri Apr 27, 2012 3:25 pm
by Derrick
Aye, it's all custom for UOSA.
I'm presently looking at adding the summon effect. Forgive me if I didn't fully read, but what's the Ghouls Touch effect supposed to be?
Re: Paralyze spell animation?
Posted: Fri Apr 27, 2012 3:34 pm
by the bazookas
I was just assuming it would be the same as regular paralyze:
m.FixedEffect(0x376A, 10, 16);
... perhaps somebody can speak to whether that's accurate?
Re: Paralyze spell animation?
Posted: Fri Apr 27, 2012 3:43 pm
by Derrick
My sincere appologies; it's been way too long since I played UO, or worked with the weapons. I mistook Ghouls Touch for mana drain.
This fix will be stuck in tommorrow or so. Thanks!
Re: Paralyze spell animation?
Posted: Fri Apr 27, 2012 4:38 pm
by the bazookas
Derrick wrote:My sincere appologies; it's been way too long since I played UO, or worked with the weapons. I mistook Ghouls Touch for mana drain.
This fix will be stuck in tommorrow or so. Thanks!
Too long indeed
... I think this is a sign that you need to jump onto the server as a super boss with +25 vanq ghouls touch weapons for an army-of-darkness-trying-to-take-over-the-world (or just Trinsic) mega event extravaganza... you know... just to remind you what Ghoul's touch is all about and all (it's purely academic--have to stay sharp in your field, you know). I think others would agree...?