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Re: house placement accurate?

Posted: Sat Apr 13, 2013 10:25 pm
by fooka03
Sexy Smithy wrote:I've seen some houses not place because the tiles on the corners weren't right. It might actually be messed up. Is there a rock under the outside walls?
Corners are flat, no rocks. I checked the entire footprint as I said, it's all level.
Kaivan wrote:The code should be checking for even land surrounding the steps of a house. This was necessary because some houses were placed in locations where it was impossible to actually enter the house due to a dip in the land right in front of the house. This code might be improperly checking for flat land surrounding the entire house. I'll have to see what Derrick says when I get to speak with him next.
If it's checking the tiles around the steps that should be fine, they're all level as well (this brings the total tiles checked to over 60, that's a lot of -where commands). The "only" thing I can see is uneven land on the buffer tiles on one side of the house.

As an aside, it occurs to me that your backlog of stuff to address must be pretty large. Since RunUO is all C# code I could always take on programming tasks to help cut down the backlog.

Re: house placement accurate?

Posted: Fri Apr 19, 2013 10:40 am
by Light Shade
fooka,

show me the spot sometime

Re: house placement accurate?

Posted: Fri May 03, 2013 5:15 pm
by fooka03
So LS and I just hammered away at the spot in question and couldn't get it to drop. His thoughts were the following:

1) There's something on the server side code that the client can't see blocking the placement.

2) The log/flower sprites are blocking placement (incorrectly)

3) The corners/edges are getting blocked from bordering uneven terrian (incorrectly)

4) The house placement is somehow being flagged as being in GZ (unlikely, but incorrect if true)

I suppose at this point I'm stuck waiting on Derrick to have time to take a look at the code. Unless you want to take a look at the spot again Kaivan.

Re: house placement accurate?

Posted: Fri May 03, 2013 6:20 pm
by Kaivan
I've done my own testing as well, and I've confirmed that there is some issue regarding flat land around houses. The flat land check should only include the land under the house, and the land surrounding the steps of the house. Otherwise, the land should be ignored.

Re: house placement accurate?

Posted: Sat May 04, 2013 5:15 pm
by Light Shade
Kaivan wrote:I've done my own testing as well, and I've confirmed that there is some issue regarding flat land around houses. The flat land check should only include the land under the house, and the land surrounding the steps of the house. Otherwise, the land should be ignored.
:D

Re: house placement accurate?

Posted: Fri Jun 21, 2013 12:19 pm
by Guerrilla
that last response made me LOL.

Re: house placement accurate?

Posted: Wed Jul 03, 2013 1:09 pm
by AceOfSpades
Eh, in the era we are in there were no "properly placed of modern design" messages - at least to my knowledge; that came much later than 99'. However, I guess this stops people from trolling everyone elses houses by placing them 1 tile from the front steps etc.

I do believe that they should take away the "2 tiles away from trees" rule in house placement. This would essentially unlock a lot of other housing locations and would help the market because as of not 80% of the land on UOSA is filled with castles, keeps and towers that people refresh once a week and never play or even think of selling them.