The Three safe houses?
Re: The Three safe houses?
To clarify exactly what houses are vulnerable to AoE attacks under the foundation, it is all housing types with a foundation edge that is the same as those found on a tower. This means that towers, castles, and keep can have this done to them. All other house types have a different foundation type that doesn't behave the same way. It should be noted that houses with dips in the land can all have things like potions and AoE spells thrown at them. This is due to the same mechanic that allows you to teleport to the roof of buildings, and is thereby not governed by the same behavior as foundations.
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Re: The Three safe houses?
Kaivan wrote:To clarify exactly what houses are vulnerable to AoE attacks under the foundation, it is all housing types with a foundation edge that is the same as those found on a tower. This means that towers, castles, and keep can have this done to them. All other house types have a different foundation type that doesn't behave the same way. It should be noted that houses with dips in the land can all have things like potions and AoE spells thrown at them. This is due to the same mechanic that allows you to teleport to the roof of buildings, and is thereby not governed by the same behavior as foundations.
When is not being able to teleport close to housing going to be removed since we all know this isn't era accurate??
Re: The Three safe houses?
Actually it is era accurate that you can't teleport near houses, or any multiobject for that matter. It was patch in in 97, is present on the demo, and was present on live servers as of a few months before we patched it in.
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Re: The Three safe houses?
I used to teleport outside from my patio all the time and was surrounded by houses. No way it's accurate.
Re: The Three safe houses?
You'll have to find proof of that position then. We have consistent information showing that it isn't possible.
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Re: The Three safe houses?
Kaivan wrote:You'll have to find proof of that position then. We have consistent information showing that it isn't possible.
Explain this:
https://groups.google.com/forum/#!searc ... NmJ-xUYv8J
Re: The Three safe houses?
That's actually a verification for preventing players from teleporting near houses from a player who happened to post his method for breaking into castles shortly after the patch was put into place. This helps show that it was once possible not hurt the explanation.
Edit: It's also worth pointing out that this player already said that they hadn't played in weeks when they made the post, which certainly helps the position even further.
Edit: It's also worth pointing out that this player already said that they hadn't played in weeks when they made the post, which certainly helps the position even further.
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Re: The Three safe houses?
Kaivan wrote:That's actually a verification for preventing players from teleporting near houses from a player who happened to post his method for breaking into castles shortly after the patch was put into place. This helps show that it was once possible not hurt the explanation.
Edit: It's also worth pointing out that this player already said that they hadn't played in weeks when they made the post, which certainly helps the position even further.
Where does it say anything about prevention of tele outside or anywhere near a home?
Re: The Three safe houses?
It doesn't, but the time of the post, and what he said was being done, is exactly what the patch prevented from happening shortly before that post was made. The code prevents players from teleporting to any location where an object that is part of a multiobject is within 2 tiles of the targeted location. This happens to be exactly the kind of fix that would prevent players from teleporting into castle courtyards, just as this player was saying they used to do.
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Re: The Three safe houses?
https://groups.google.com/forum/#!searc ... kertX4HYkJ
They say that tele still works. The line of sight into the castle was fixed that you couldnt see over the stairs and teleport through if someone opened the door and fixed the exploit, but it didnt disable teleporting inside or outside the CY.
Every post I have seen says that you cannot teleport inside homes and never says anything about around homes. If this was true, you would think that someone would have mentioned this as they are explaining this to newer players that dont know the rules yet nobody every mentions this in the dozens of posts that talk about it.
They say that tele still works. The line of sight into the castle was fixed that you couldnt see over the stairs and teleport through if someone opened the door and fixed the exploit, but it didnt disable teleporting inside or outside the CY.
Every post I have seen says that you cannot teleport inside homes and never says anything about around homes. If this was true, you would think that someone would have mentioned this as they are explaining this to newer players that dont know the rules yet nobody every mentions this in the dozens of posts that talk about it.
Re: The Three safe houses?
Your first link flat out states that you stand away from the house in the SW corner and just teleport into the courtyard of a castle, and doesn't mention anything regarding opening a door to gain line of sight. I don't see how you can draw any conclusion that the fix, which specifically states the following:
Beyond that, the context of the second link regarding tents and teleporting doesn't show clear evidence of the ability to teleport near houses (some say yes, others say no), and for those claiming that it is possible, they are either operating off of old information, or are directly at odds with 3 separate official sources, which clearly state that it is no longer possible to teleport near multiobjects. Needless to say, you'd have to find years of consistent and contrary evidence that comes well after the demo to build a preponderance of evidence that it is possible to teleport near houses, especially in light of actual testing on official products, and having access to the actual code; all of which flat out confirming that it isn't possible.
is related to teleporting through open doors into courtyards. That is an issue of line of sight, not teleport.Teleporting too close to houses and ships is now impossible.
Beyond that, the context of the second link regarding tents and teleporting doesn't show clear evidence of the ability to teleport near houses (some say yes, others say no), and for those claiming that it is possible, they are either operating off of old information, or are directly at odds with 3 separate official sources, which clearly state that it is no longer possible to teleport near multiobjects. Needless to say, you'd have to find years of consistent and contrary evidence that comes well after the demo to build a preponderance of evidence that it is possible to teleport near houses, especially in light of actual testing on official products, and having access to the actual code; all of which flat out confirming that it isn't possible.
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Re: The Three safe houses?
No smalls are safe.
No, smalls are safe.
No, smalls are safe.
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Re: The Three safe houses?
I edited it later to have a comma lol.
posting while under the influence of medicine
posting while under the influence of medicine
Re: The Three safe houses?
Also of note,if a keeps walls are not compromised,it has 4 safe tiles on each floor
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Re: The Three safe houses?
Dunder Mifflin Inc wrote:Kaivan wrote:You'll have to find proof of that position then. We have consistent information showing that it isn't possible.
Explain this:
https://groups.google.com/forum/#!searc ... NmJ-xUYv8J
Red Knight sounds like a UOSA player...
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