That's about the worse idea I've heard.Faust wrote:Kaivan wrote:
PS
Wrestling should be changed to a speed of 25 based on the only known reference that we have for it now...
You know well that such a change would only make being able to take a persons swing away more difficult and further imbalance the system.
On one hand you argue that a 2.4 second Hally swing from a person with 25 stamina is too slow.
And then you support changing wrestling to a speed of 25 which would make a punch available at 5 seconds ( conincidently what a Hally Whack really is)...
And then to put a throttle on AttackLast...
Add all this up and what you want is to twist all the factors in favor of a certain template.
The fact is, basing any fast hally whack on the wresling timer works well. What you refuse to realize is that on 8.26.99 OSI introduced AttackLast and when used can tharwt a fast Hally Whack.
I think that if this shard does keep a fast hally whack for some reason (I still do not believe it existed after the OSI patch of 2.26.99 the fixed it) it certainly must stay on the wrestling timer so that factors such as stamina and a characters template could be factored in. (As long as the refresh rate is set to not allow a swing faster than 2.0 seconds.)
As far as the abuse of AttackLast? I support a throttle of it's use with the same restrictions as tabbing.
In this scenario what you will have is an ability to swing a hally up to 2.5 seconds faster than designed with a risk of losing your swing if the opponet uses AttackLast correctly. A player must be aware of their stamina to get the timing down and thus require some skill rather than a flat timer which lends itself to the ability to use a Razor script.
I can not see why this is unacceptable. It is by far the most balanced approach to this bug.