No, logging back in will eject you from the house, your character doesn't have to wait the 5 minutes to actually log out. I'm not saying this is accurate, I'm just saying this is how it currently works on the shard.Batlin wrote:True, but it isn't insta-log off. It's 5 minutes I believe, enough time to become a ghost, right?If you log out inside a house that you have no relation with and log back in, you will be outside the house.
[era accuracy] stuck option
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Re: [era accuracy] stuck option
Re: [era accuracy] stuck option
Um yes. I forgot about that one.No, logging back in will eject you from the house, your character doesn't have to wait the 5 minutes to actually log out. I'm not saying this is accurate, I'm just saying this is how it currently works on the shard.
Anyways, keep the stuck option in please until we have GM's that are on during European play times too. If I happen to get stuck on a sunday morning I don't want to wait till it is midday for a GM to come rescue me. The time difference is about 5 hours with Derrick's time zone.
+ORC: If you give a man a crack he'll be hungry again tomorrow, but if you teach him how to crack, he'll never be hungry again.
chumbucket: I don't collect pixels.
Never trust the client. It's in the hands of the enemy : UO Demo internals @ JoinUO
chumbucket: I don't collect pixels.
Never trust the client. It's in the hands of the enemy : UO Demo internals @ JoinUO
Re: [era accuracy] stuck option
Do that many people really get stuck?
Re: [era accuracy] stuck option
They do, late 6.x client versions have map differences that cause people to get stuck in the map, often in Tera Keep, Wind and some outside areas of T2A, especially near the Brit sewer passage, oh and Hyth as well.Eulogy wrote:Do that many people really get stuck?
I'm doing some brainstorming on how we might accomodate an automated stuck option without having an abusable option such as this, but as has been said, this option is not really a house issue as the same thing can be accomplished in different ways.
Nothing says T2A like being stuck on a small island.
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Re: [era accuracy] stuck option
You can be killed in a friends' (or others' for you spies) house as a ghost by locked down items. Or in a place after someone or thing stole all your regs or looted your corpse. There are moongates and rune libraries everywhere. If you ask the right person a gate to practically anywhere is available. I think a twice a day free pass for newbs and non mages isn't really a pressing issue.
The scope of travel is very limited and if PK's find a newb in town and knows he can't go anywhere else without assistance they are going to reap everything that the new char has whenever he/she goes out to build up their character. Like when I started out in Vesper. I died so many times and without a mount there was no escape. I didn't know about the stuck feature until I found it looking into all the sub windows.
Another thing, newer players might choose the wrong starter city and might need to go somewhere they can develop the areas they want to.
The scope of travel is very limited and if PK's find a newb in town and knows he can't go anywhere else without assistance they are going to reap everything that the new char has whenever he/she goes out to build up their character. Like when I started out in Vesper. I died so many times and without a mount there was no escape. I didn't know about the stuck feature until I found it looking into all the sub windows.
Another thing, newer players might choose the wrong starter city and might need to go somewhere they can develop the areas they want to.
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Re: [era accuracy] stuck option
Yeah, thanks for the save DerrickDerrick wrote:They do, late 6.x client versions have map differences that cause people to get stuck in the map, often in Tera Keep, Wind and some outside areas of T2A, especially near the Brit sewer passage, oh and Hyth as well.Eulogy wrote:Do that many people really get stuck?
The way the help option works is fine.
QFT lmaonoxmonk wrote:Do you really want Matron gating people into a house and leaving them there with no place to go for hours?
Re: [era accuracy] stuck option
Why can't it be so that the help stuck option functions as normal when using it outside a house, even if you are inside a house? Then people couldn't teleport outside their houses for free, while hidden even.
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Re: [era accuracy] stuck option
It's a perfect day for letting go
For setting fire to bridges,boats, and other dreary worlds you know
l
"Doing the Unstuck" The Cure
For setting fire to bridges,boats, and other dreary worlds you know
l
"Doing the Unstuck" The Cure
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Re: [era accuracy] stuck option
I was stealing from a miner today, he came on an alt and chased me off. I then tracked him for several screens and found him as he "help-teleported" away into town. This is annoying to me.Eulogy wrote:Why can't it be so that the help stuck option functions as normal when using it outside a house, even if you are inside a house? Then people couldn't teleport outside their houses for free, while hidden even.