Sea Serpents moving too fast.

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
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sirrayiv
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Re: Sea Serpents moving too fast.

Post by sirrayiv »

poogoblin wrote:Fail Rates seem to be really high not just for GM. I'm at ~95 fishing and seem to fail over 50% of the time. I just fished up 3 serps in a matter of 45 seconds, literally.

Which is why I posted earlier that as a GM fisherman I pull up more serpents than fish! I am really pleased that this whole thing is being fixed, and hopefully some spawn at sea will be a good thing for everyone....Just as long as I am not the one spawning everything just by getting my pole wet :wink:

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