Arkon,Arkon wrote:Haven't done much pvp on this shard.. yet, but as a predominantly medi/eval dexxer from 97 - 2002 I will say no mage stood toe to toe with me and was able to cast anything above first circle spells. Whether I was using a kryss, a dagger, a katana, etc, it just didn't happen. Mages would run, LoS, hide, or just teleport forcing you to re-attack while they ghealed or readied hard-hitting spells like explosion or ebolt.
That said, if mages are able to do so here, and easily, then it's inaccurate. Things like experience and advent of programs like Razor really don't play into it when talking about spell disruption.
You'd be surprised because that is the case here and it use to be worse. A macer could litterally ruin qstaves whacking and whacking a mage and never drop them as they could cast through most anything.
Honestly, it's not much better now, although it is possible to drop a mage.
However, you have to have the perfect situation to drop a mage on the shard and need to rely on a mistakes on their part as well as a lucky string of hits and favorable interruptions. Simply put, a mage needs to be over confident or inept to be dropped by a dexxer and that's not T2A accurate.
(And just think, for weeks we had a bug where 25 stamina was just as effective as 100 stamina... funny that no one complained)
About what you describe, the fact that mages had to keep distance between themselves and a dexxer is something I've said a few times and even provided a JoV PvP guide that supports that fact. Nice to hear it from someone else. Thank you. I guess the beers, years and younger women didn't affect my memory too bad .