Re: Will you leave UOSA if the hally mage is nerfed?
Posted: Tue Aug 30, 2011 4:01 am
...
A forum for discussion of Second Age UO Shard
http://forums.uosecondage.com/
sandro, fede, ishmael, nightshark-- 4 of the best alltime one v one pvpers waste hally hits by wrestling all the time. so the ones that are using this macro, can you name any of them? because i make it pretty deep in some tournies and have yet to go up against i guy who i can't steal some punches from every so often.tekai wrote:Many many hally mages use a macro that auto unequips / equips their Hally, maybe you don't, but the good ones do.
That is very funny Brules... My question still has yet to be answered here. How can you pull off the infamous explosion, ebolt, hally combo without being able to cycle your hally? Hell, even Nighthawk remembers a hally working in this manner but you don't, lol...Brules wrote:So they are finally getting around to fixing the great Faust screw up? Yay!
Evidence points to your combo being out of order Faust.Faust wrote: My question still has yet to be answered here. How can you pull off the infamous explosion, ebolt, hally combo without being able to cycle your hally?
Explosion, e bolt, hally was doable. The question is how did it all work?Rose wrote:Evidence points to your combo being out of order Faust.Faust wrote: My question still has yet to be answered here. How can you pull off the infamous explosion, ebolt, hally combo without being able to cycle your hally?
It was Explosion, Hally, Ebolt (or fs).
In order to do that, the prep time with the halberd is likely to have had an effect on the swing counter. So equipping the hally sets your swing timer ahead just enough to be able to synch with your explosion. If the hally connects, then drop your pre-cast Ebolt (or fs).
Right now people should really be focusing on finding evidence for "Holding hits". That is the most important thing for the desired pvp I believe. Cycling your halberd off of the wrestle timer is blatantly wrong and there is a lot of evidence to back that up, so please focus on "Holding hits".
Amen.Rose wrote:Evidence points to your combo being out of order Faust.Faust wrote: My question still has yet to be answered here. How can you pull off the infamous explosion, ebolt, hally combo without being able to cycle your hally?
It was Explosion, Hally, Ebolt (or fs).
In order to do that, the prep time with the halberd is likely to have had an effect on the swing counter. So equipping the hally sets your swing timer ahead just enough to be able to synch with your explosion. If the hally connects, then drop your pre-cast Ebolt (or fs).
Right now people should really be focusing on finding evidence for "Holding hits". That is the most important thing for the desired pvp I believe. Cycling your halberd off of the wrestle timer is blatantly wrong and there is a lot of evidence to back that up, so please focus on "Holding hits".
How about first learning the code for the original swing timer that OSI used to see how ridiculous it is to even suggest such a comment in the first place?tanmits wrote:Not sure why you think that's a smoking gun. Is it so hard to imagine that you actually had to wait more than two seconds between swings using the slowest, most powerful weapon in the game at only 35 dex? A weapon, by the way, that is one of the only ones that can't be stolen? How many more advantages do you want?
Here's one possible mechanic idea: Instead of using the wrestling timer, perhaps there was a longer default swing timer that, once depleted, allowed you to instantly swing all weapon types. Its exact interval could be tweaked so as to maintain your leet dood advantage in PvP while still being slower than it is now.
That was hard...
I mentioned it because I've read (and posted) news groups postings that talk about it being the "insta-kill" combo, and claim that it was a commonly used tactic for mage pvp. Note that the FS is interchangeable with any fast damage offensive spell, especially Ebolt.Faust wrote:I don't know why you would even mention using FS since that only boosts the delay up another half second making it even more harder to sync Rose.
I agree with this, in the sense that double hits are part of the T2A era and should be recognized as so.Faust wrote:5. If a double hit exploit does not exist, you are wrong.
Without being able to effectively contend with that patch (we need conclusive evidence, not speculation), the entire concept seems dead in the water. It just doesn't work.An exploit for getting slow weapons to hit faster has been fixed.
would also need to be violated under any rational interpretation. This is necessary because in order for the combo to have no delay between the exp/energy bolt and the halberd (just like the explosion, hally, energy bolt combo), the swing must necessarily happen as soon as possible, which is clearly at odds with the existence of any 'prep time'.Equipping a weapon now causes a short "prep time" before you can start swinging.
I don't really buy any analysis that the February 26th patch ends the discussion with this well known exploit in all honesty.Kaivan wrote: Third, extending on the second point, assuming that hally cycling existed in the first place, it seems pretty obvious that it was fixed with the February 26, 1999 patch which states the following:Without being able to effectively contend with that patch (we need conclusive evidence, not speculation), the entire concept seems dead in the water. It just doesn't work.An exploit for getting slow weapons to hit faster has been fixed.