Exactly. Very rational post sir and I think you hit on the main points. The debate on whether or not the bug was possible at X or Y time on X or Y server is irrelevant. The fact of the matter is no bug that undermines the way the game was intended to be played was ever sanctioned or encouraged by any "official" administration on any official server. However, that too is irrelevant because this is NOT an official server and the administrators of this server have every right to run it as they see fit.MajesticWire wrote:No matter what bugs or witch bugs worked and was active back then, doesnt matter at all - The problem here on UOSA is its not a bug.
If GMs just said DONT do this its ban reason.. it would be cool with me.. cuz thats how it is supose to be, also back then.. if u cheat or use bugs u do get banned.. end of story - and end of debate of this era accuracy,
Thats the main concern, its not that they dont fix it, but that they say that its allowed here..
If this was fair for everybody, i would also be allright with it. but its not fair at all..
corruption42 ---> just so u know i think you a big jerk (a bug).
Strawmen burns fast and drops even faster on the battlefield. (but then again you prolly the guy that just nukes people inside the houses while they afk)
Here's where I see the slippery slope... we have a lot of people politically supporting this house-killing "mechanism" even though clearly the entire point of player housing was to have a secure refuge. If this wasn't the case then why can't house doors be picked? Why can you ban someone from entering? Why are there secured chests? Without question, the design and purpose is to have houses be secure as long as the key is protected. I doubt the people that are vociferously campaigning to protect the house-killing exploit live in houses susceptible to it - the truth is they want OTHERS to be susceptible to it, not themselves. Indeed, their own defense is that players can go out and find spots that are NOT susceptible to the bug. There are forums designed to instruct players how to AVOID it, it's not something I've seen anyone suggest they are looking for themselves.
Parse all the words you wish and resort to any convoluted argument over mechanics and coding but the simple truth is all software has bugs and exploiting those bugs to undermine the intended game function/design is not acceptable in any game or software (hacking, viruses, etc.)... there is no deep philosophy we have to reference here.
If all houses were susceptible to LOS house-killing I don't think anyone would have a reason to gripe. But as you pointed out MW, it's simply not fair because most people advocating for the "exploit" are themselves immune from it. Fact of the matter is they like unfair and that's the point. It's not a big surprise since many are gankers and don't really want a challenge at all, they want the advantage at all times. People, I dare say like me, want challenge and thus want parity and a set of rules. I don't want to gank and grief because it's NOT a challenge. To me squaring off with someone and having a fair fight, win or lose, is the point of playing a game... otherwise it's not a game, it's more like the real world where the privileged get all the advantages and of course almost always come out on top.
All that said, it doesn't really matter because people in control want it in the game. Of course debating it on the forum is fun even if it is a lost cause.... hey, debating it is more fun than being house-ganked in-game!