POLL: Win or Fail? Noncombat-centric tourneys.
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
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- UOSA Donor!!
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POLL: Win or Fail? Noncombat-centric tourneys.
You know what I love about UO? Freedom. You can choose if you want to be a Bloodthirsty Killer, Cunning mage, or a simple fisherman or lumberjack. You're not forced to fit into a pre-determined Class.
With that being said, I though it would be darn-right nifty. If we could have some noncombat-centric Tourneys. Here are some of my Ideas. Please Vote if any of these are Win or Fail. Keep all criticisms constructive, please.
***Snatch and Grab!***
Anyone who has spent any amount of time in Brit or near Moongates knows there are no shortage of cheeky little thieves. I say, let them compete in their own tournament!
Rules: All participants are equipped with X number of a unique tournament Item. When the event starts, participants have 5 minutes to steal as many of this item from others as they can, while avoiding getting theived. No murdering allowed. This is strictly thief vs. thief. When the 5 minutes is up, the participant with the most of these items is declared the winner!
Hiding/stealth is allowed, however powerful, active, purple potions will constantly spawn in random locations to negate long-term hiding.
***Heal, Boy!***
Healers Unite!
Rules: Similar to survival, except each healer is assigned to keeping their respective NPC fighters alive as steadily increasing waves of mobs are sent to ensure their demise! When the NPCs assigned to the designated healer all die, that healer's points are tallied up from how many waves he helped defend against.
With that being said, I though it would be darn-right nifty. If we could have some noncombat-centric Tourneys. Here are some of my Ideas. Please Vote if any of these are Win or Fail. Keep all criticisms constructive, please.
***Snatch and Grab!***
Anyone who has spent any amount of time in Brit or near Moongates knows there are no shortage of cheeky little thieves. I say, let them compete in their own tournament!
Rules: All participants are equipped with X number of a unique tournament Item. When the event starts, participants have 5 minutes to steal as many of this item from others as they can, while avoiding getting theived. No murdering allowed. This is strictly thief vs. thief. When the 5 minutes is up, the participant with the most of these items is declared the winner!
Hiding/stealth is allowed, however powerful, active, purple potions will constantly spawn in random locations to negate long-term hiding.
***Heal, Boy!***
Healers Unite!
Rules: Similar to survival, except each healer is assigned to keeping their respective NPC fighters alive as steadily increasing waves of mobs are sent to ensure their demise! When the NPCs assigned to the designated healer all die, that healer's points are tallied up from how many waves he helped defend against.
"When you remove human error, accuracy, and speed, you remove the human element."
Re: POLL: Win or Fail? Noncombat-centric tourneys.
i think ill try and run the thief tourny nice idea
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
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- UOSA Donor!!
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Re: POLL: Win or Fail? Noncombat-centric tourneys.
Thanks I tried to think of something that was different, wasn't just about who is a better fighter, and wouldn't cater to AFKers.
"When you remove human error, accuracy, and speed, you remove the human element."
Re: POLL: Win or Fail? Noncombat-centric tourneys.
I've thought of something similar before, but I always felt it needed a little some extra. More dimensions to it. I'll think on it and see if I can add something
- MatronDeWinter
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Re: POLL: Win or Fail? Noncombat-centric tourneys.
How about we just allow stealth/hide in events. I realise stealing wont work because of that whole "free-use" thing, but the other skills seem completely reasonable to me. If we are stuck with these events anyway, at least let everyone compete. Not everyone child wanted to be a tank-mage when they grew up.
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Re: POLL: Win or Fail? Noncombat-centric tourneys.
lol @ that.MatronDeWinter wrote:How about we just allow stealth/hide in events. I realise stealing wont work because of that whole "free-use" thing, but the other skills seem completely reasonable to me. If we are stuck with these events anyway, at least let everyone compete. Not everyone child wanted to be a tank-mage when they grew up.
Look! Look! Junior is about to say his first words!!!
"Goo-goo Hally-whack Ga-ga"
"When you remove human error, accuracy, and speed, you remove the human element."
Re: POLL: Win or Fail? Noncombat-centric tourneys.
No good. My e-peen only gets hard when I r0xx0r j00.
Re: POLL: Win or Fail? Noncombat-centric tourneys.
Allowing stealth/hiding in some CTF's could be a great idea. No harm in giving it a whirl.
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Re: POLL: Win or Fail? Noncombat-centric tourneys.
LMAODuke Jones wrote: Look! Look! Junior is about to say his first words!!!
"Goo-goo Hally-whack Ga-ga"
When you play with fire, there is a 50/50 chance something will go wrong, and nine times out of ten it does.
Teph wrote:chum stole a castle, a f**in castle.
Derrick wrote:I hate to see this go unanswered, so I can at least say that I read this, and have no idea myself.