Hello,
One quick poll
I am running a shop and a lot of vendor have the same problem : vendor cannot hold enough items.
Take a carpentry vendor, if you want to have most useful carpentry items for sale, you can only stock a few of each... Increasing the number of items per vendors bag would help all the economy work better, because we could stock more vendors.
Thanks for your help
Number of items in Player vendor bags
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Number of items in Player vendor bags
Yew Bank Mall
Everything you need is there ! Check it out on the link below !
http://forum.uosecondage.com/viewtopic. ... 859#p72859
Everything you need is there ! Check it out on the link below !
http://forum.uosecondage.com/viewtopic. ... 859#p72859
Re: Number of items in Player vendor bags
While I agree this would be nice i belive that vendors are subject to the same 125 item rule as any container is subject to, and unless its era accurate to have more I cant see it happening :/
SYNDICATE OF SUCCESSFUL SALESMEN
[$$$]Vendors - [$$$]Runes - [$$$]Events
Re: Number of items in Player vendor bags
Derrick already increased the limit which is now currently over 125 items, but still it's not enough. We need more.
Yew Bank Mall
Everything you need is there ! Check it out on the link below !
http://forum.uosecondage.com/viewtopic. ... 859#p72859
Everything you need is there ! Check it out on the link below !
http://forum.uosecondage.com/viewtopic. ... 859#p72859
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Re: Number of items in Player vendor bags
If you're having problems finding space to stock, this is where I think you may need to grow from a vendor shop, to a vendor mall.
This is just my opinion, of course, but one single vendor shouldn't be able to hold as many items as you want. If you're having that problem, maybe you should consider growing, or inversely, focusing on concentrating on selling your most popular items, instead.
This is just my opinion, of course, but one single vendor shouldn't be able to hold as many items as you want. If you're having that problem, maybe you should consider growing, or inversely, focusing on concentrating on selling your most popular items, instead.
"When you remove human error, accuracy, and speed, you remove the human element."
Re: Number of items in Player vendor bags
Suck it up and add another vendor as was done in-era.
If you insist on having more items per vendor, the following changes will also need to be made to maintain the spirit of era accuracy:
If you insist on having more items per vendor, the following changes will also need to be made to maintain the spirit of era accuracy:
- Proportional increase in vendor contract and base maintenance fees.
- Proportional decrease in number of vendors allowed in each house.
Re: Number of items in Player vendor bags
Just have multiple vendors. A carpentry vendor should typically be split into 3 imo: furniture, containers, and deeds. If you care to sell everything that is.